Bookbot

Eintauchen in Medienwelten

Zusammenfassung der Beiträge zum Usability Day VIII

Meer over het boek

Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.

Een boek kopen

Eintauchen in Medienwelten, Andreas Kunz

Taal
Jaar van publicatie
2010
product-detail.submit-box.info.binding
(Paperback)
Zodra we het ontdekt hebben, sturen we een e-mail.

Betaalmethoden

Nog niemand heeft beoordeeld.Tarief

Titel
Eintauchen in Medienwelten
Ondertitel
Zusammenfassung der Beiträge zum Usability Day VIII
Taal
Engels
Jaar van publicatie
2010
Formaat
Paperback
ISBN10
3899676424
ISBN13
9783899676426
Reeks
Aantekening
Whether entertainment media, virtual worlds, electronic learning environments, or other media products, they have often reached a level where traditional quality characteristics are no longer sufficient. Rather, aspects such as aesthetics, user experience, enjoyment, and emotion are becoming increasingly relevant. This volume addresses the growing importance of the emotional connection of users to various media products. It aims to provide insights into questions in 3D computer graphics, inform about current topics in media didactics and media literacy, and offer glimpses into current usability studies. Additionally, various aspects of communication and information dissemination are discussed. The contributions are organized into the following thematic areas: Usability, 3D Computer Graphics & VR, Media Didactics and Media Literacy, Interaction Design, Information and Communication.