Bookbot

Essential Mathematics for Games and Interactive Applications, Third Edition

Boekbeoordeling

Meer over het boek

Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.

Een boek kopen

Essential Mathematics for Games and Interactive Applications, Third Edition, James M. Van Verth, Lars M. Bishop

Taal
Jaar van publicatie
2016
product-detail.submit-box.info.binding
(Hardcover)
Zodra we het ontdekt hebben, sturen we een e-mail.

Betaalmethoden

4,0
Zeer goed
7 Beoordelingen

We missen je recensie hier.

Titel
Essential Mathematics for Games and Interactive Applications, Third Edition
Taal
Engels
Uitgever
CRC Press
Jaar van publicatie
2016
Formaat
Hardcover
Aantal pagina's
585
ISBN10
1482250926
ISBN13
9781482250923
Reeks
Beoordeling
4 van 5
Aantekening
Based on the authors’ popular tutorials at the Game Developer’s Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. The book focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.