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Fun Inc. : why games are the twenty-first century's most serious business

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People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.

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Fun Inc. : why games are the twenty-first century's most serious business, Tom Chatfield

Taal
Jaar van publicatie
2010
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(Paperback)
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Titel
Fun Inc. : why games are the twenty-first century's most serious business
Taal
Engels
Uitgever
Virgin
Jaar van publicatie
2010
Formaat
Paperback
Aantal pagina's
288
ISBN10
0753519852
ISBN13
9780753519851
Reeks
Beoordeling
3,3 van 5
Aantekening
People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. This title dispels these misconceptions, revealing that 40 per cent of the video game players are women, that most of the bestselling console games involve no real-world violence.