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OpenGL programming guide. The official guide to learning openGL, version 1.2.

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OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images. The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, including: *3D texture mapping *Multitexturing *

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OpenGL programming guide. The official guide to learning openGL, version 1.2., Mason Woo

Taal
Jaar van publicatie
1999
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Titel
OpenGL programming guide. The official guide to learning openGL, version 1.2.
Taal
Engels
Auteurs
Mason Woo
Jaar van publicatie
1999
Formaat
Paperback
ISBN10
0201604582
ISBN13
9780201604580
Reeks
Beoordeling
3,6 van 5
Aantekening
OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images. The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, including: *3D texture mapping *Multitexturing *