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Fundamentals of Math And Physics for Game Programmers

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Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games. Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion. Concepts are taught in a step-by-step format in order to improve the level of game development. Includes case studies and hands-on projects allowing students to experience the application of essential concepts. End-or-chapter review exercises are provided for additional content reinforcement

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Fundamentals of Math And Physics for Game Programmers, Wendy Stahler

Taal
Jaar van publicatie
2005
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(Paperback)
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Titel
Fundamentals of Math And Physics for Game Programmers
Taal
Engels
Jaar van publicatie
2005
Formaat
Paperback
Aantal pagina's
539
ISBN10
0131687425
ISBN13
9780131687424
Reeks
Beoordeling
3,35 van 5
Aantekening
Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games. Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion. Concepts are taught in a step-by-step format in order to improve the level of game development. Includes case studies and hands-on projects allowing students to experience the application of essential concepts. End-or-chapter review exercises are provided for additional content reinforcement