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ZBrush Digital Sculpting Human Anatomy

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Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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ZBrush Digital Sculpting Human Anatomy, Scott Spencer, Eric. Keller, Paul Gaboury

Taal
Jaar van publicatie
2010
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(Paperback)
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Titel
ZBrush Digital Sculpting Human Anatomy
Taal
Engels
Uitgever
Sybex Inc
Jaar van publicatie
2010
Formaat
Paperback
Aantal pagina's
397
ISBN10
0470450266
ISBN13
9780470450260
Reeks
Beoordeling
4,4 van 5
Aantekening
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.