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Introduction to Programming and Object-Oriented Design Using Java

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* Objects First Approach. Students learn to design with objectsfrom the start. In more traditional approaches, students firstlearn "programming basics in the context of procedural programmingin the small." Since this frame of reference is essentially uselesswhen attacking large-scale problems, students must later "re-learnhow to approach problems. Instructors can present material from apoint of view that will "make sense" throughout the curriculum.Presentation and justification of programming principles and goodtechniques is easier. * Emphasis on the distinction between class specification andimplementation. Students learn to develop coherent classspecifications early on, and to build components that conform tocarefully defined, consistent specifications. The result is moremain-tainable, error-free code. * Early emphasis on testing and test-driven implementation.Students develop a habit of testing as part of the implementationprocess. Testing is essential to ensure quality programs. * Current presentation of object-oriented design and Java. Studentsbenefit from seeing general approaches to commonly occurring designpatterns in a specific, well-defined context. This will also makeit easier for students to "get the point" when such topics areintroduced in upper-level design and software engineering courses.Other features include an emphasis on event-driven interfaces, rather than traditional procedural I/O; informal use of standardUML notation * Optional interactive exercises are designed for use with theopen-source DrJava integrated development environment (IDE) - apopular tool for compiling and testing programs

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Introduction to Programming and Object-Oriented Design Using Java, Jaime Nino, Frederick A. Hosch

Taal
Jaar van publicatie
2008
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(Paperback)
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Titel
Introduction to Programming and Object-Oriented Design Using Java
Taal
Engels
Jaar van publicatie
2008
Formaat
Paperback
Aantal pagina's
1040
ISBN10
0470128712
ISBN13
9780470128718
Reeks
Aantekening
* Objects First Approach. Students learn to design with objectsfrom the start. In more traditional approaches, students firstlearn "programming basics in the context of procedural programmingin the small." Since this frame of reference is essentially uselesswhen attacking large-scale problems, students must later "re-learnhow to approach problems. Instructors can present material from apoint of view that will "make sense" throughout the curriculum.Presentation and justification of programming principles and goodtechniques is easier. * Emphasis on the distinction between class specification andimplementation. Students learn to develop coherent classspecifications early on, and to build components that conform tocarefully defined, consistent specifications. The result is moremain-tainable, error-free code. * Early emphasis on testing and test-driven implementation.Students develop a habit of testing as part of the implementationprocess. Testing is essential to ensure quality programs. * Current presentation of object-oriented design and Java. Studentsbenefit from seeing general approaches to commonly occurring designpatterns in a specific, well-defined context. This will also makeit easier for students to "get the point" when such topics areintroduced in upper-level design and software engineering courses.Other features include an emphasis on event-driven interfaces, rather than traditional procedural I/O; informal use of standardUML notation * Optional interactive exercises are designed for use with theopen-source DrJava integrated development environment (IDE) - apopular tool for compiling and testing programs