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Classic Game Design

From Pong to Pacman with Unity

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You can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. This book guides you step by step using modern, free software tools such as Unity3D to create five games inspired by these classics. The essential design elements, including collision detection, extra lives, and power-ups, were pioneered by early game designers. All source code, art, and sound sources for the projects are available on the companion DVD or the book's website. You'll enjoy making your own games, customizing graphics, adjusting scoring, coding AI, and creating sound effects, while gaining a deep understanding of the roots of modern video game design from the classics of the seventies and eighties. Features include seven Unity3D projects for quick experimentation with classic game concepts, a companion DVD with source code and full projects, and historical anecdotes from an Atari coin-op programmer. The book offers detailed step-by-step instructions, numerous exercises, and eight rules of classic game design, along with unique insights on applying these concepts to modern games. The content includes an introduction, tools of the trade, and projects for Pong, Breakout, Space Invaders, Scramble, and Pac-Man, along with appendices on programming with UnityScript and classic game design rules.

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Classic Game Design, Franz Lanzinger

Taal
Jaar van publicatie
2013
Bindwijze
(Paperback)
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Titel
Classic Game Design
Ondertitel
From Pong to Pacman with Unity
Taal
Engels
Jaar van publicatie
2013
Formaat
Paperback
Aantal pagina's
300
ISBN10
1937585972
ISBN13
9781937585976
Reeks
Categorieën
Aantekening
You can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. This book guides you step by step using modern, free software tools such as Unity3D to create five games inspired by these classics. The essential design elements, including collision detection, extra lives, and power-ups, were pioneered by early game designers. All source code, art, and sound sources for the projects are available on the companion DVD or the book's website. You'll enjoy making your own games, customizing graphics, adjusting scoring, coding AI, and creating sound effects, while gaining a deep understanding of the roots of modern video game design from the classics of the seventies and eighties. Features include seven Unity3D projects for quick experimentation with classic game concepts, a companion DVD with source code and full projects, and historical anecdotes from an Atari coin-op programmer. The book offers detailed step-by-step instructions, numerous exercises, and eight rules of classic game design, along with unique insights on applying these concepts to modern games. The content includes an introduction, tools of the trade, and projects for Pong, Breakout, Space Invaders, Scramble, and Pac-Man, along with appendices on programming with UnityScript and classic game design rules.