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Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.
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Unreal Engine VR Cookbook, Mitch McCaffrey
- Taal
- Jaar van publicatie
- 2017
- Bindwijze
- (Paperback)
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- Titel
- Unreal Engine VR Cookbook
- Ondertitel
- Developing Virtual Reality with UE4
- Taal
- Engels
- Auteurs
- Mitch McCaffrey
- Uitgever
- Pearson Education (US)
- Jaar van publicatie
- 2017
- Formaat
- Paperback
- Aantal pagina's
- 288
- ISBN10
- 0134649176
- ISBN13
- 9780134649177
- Reeks
- Aantekening
- Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.