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Unreal Engine VR Cookbook

Developing Virtual Reality with UE4

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Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.

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Unreal Engine VR Cookbook, Mitch McCaffrey

Taal
Jaar van publicatie
2017
Bindwijze
(Paperback)
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Titel
Unreal Engine VR Cookbook
Ondertitel
Developing Virtual Reality with UE4
Taal
Engels
Jaar van publicatie
2017
Formaat
Paperback
Aantal pagina's
288
ISBN10
0134649176
ISBN13
9780134649177
Reeks
Aantekening
Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more.