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Gaming as Culture

Essays on Reality, Identity and Experience in Fantasy Games

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Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.

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Gaming as Culture, J. Patrick Williams, Sean Q. Hendricks, W. Keith Winkler, Michelle A. Brown Nephew, Auteurscollectief

Taal
Jaar van publicatie
2006
Bindwijze
(Paperback),
Staat van het boek
Zeer goed
Prijs
€ 17,99

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Titel
Gaming as Culture
Ondertitel
Essays on Reality, Identity and Experience in Fantasy Games
Taal
Engels
Jaar van publicatie
2006
Formaat
Paperback
Aantal pagina's
224
ISBN10
0786424362
ISBN13
9780786424368
Reeks
Aantekening
Presents research in fantasy games, and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter of this book investigates some social or behavioural aspect of fantasy gaming, and provides insight into the cultural, linguistic, sociological, and psychological impact of these games.