Bookbot

Isometric Game Programming with DirectX 7.0 w/CD

Meer over het boek

Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer

Een boek kopen

Isometric Game Programming with DirectX 7.0 w/CD, Ernest Pazera

Taal
Jaar van publicatie
2001
Bindwijze
(Paperback)
Zodra we het ontdekt hebben, sturen we een e-mail.

Betaalmethoden

Nog niemand heeft beoordeeld.Tarief

Titel
Isometric Game Programming with DirectX 7.0 w/CD
Taal
Engels
Jaar van publicatie
2001
Formaat
Paperback
Aantal pagina's
720
ISBN10
0761530894
ISBN13
9780761530893
Reeks
Aantekening
Isometric Game Programming with DirectX takes you from zero to DirectX, literally Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer