Computer Graphics for Java Programmers
Second Edition
Parameters
- 396bladzijden
- 14 uur lezen
Meer over het boek
A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.
Een boek kopen
Computer Graphics for Java Programmers, Leendert Ammeraal, Zhang Kangkang
- Taal
- Jaar van publicatie
- 2007
- Bindwijze
- (Paperback),
- Staat van het boek
- Goed
- Prijs
- € 6,99
Betaalmethoden
Nog niemand heeft beoordeeld.
- Titel
- Computer Graphics for Java Programmers
- Ondertitel
- Second Edition
- Taal
- Engels
- Auteurs
- Leendert Ammeraal, Zhang Kangkang
- Uitgever
- WILEY
- Jaar van publicatie
- 2007
- Formaat
- Paperback
- Aantal pagina's
- 396
- ISBN10
- 0470031603
- ISBN13
- 9780470031605
- Reeks
- Categorieën
- Tags
- Internet, Kennis en Wijsheid, Tekeninge, Grafiek, Softwareontwikkeling, Algoritmen, Computergraphics, Java, Programma's
- Aantekening
- A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts - and a knowledge of how they can be implemented in a particular programming language - is essential. <i>Computer Graphics for Java Programmers, 2nd edition</i> covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.



