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Chris Pramas

    Fantasy Age Basic Rulebook
    The Pirates Guide To Freeport
    Orc Warfare
    Dwarf Warfare
    Elf Warfare
    The Freeport Trilogy
    • The Freeport Trilogy

      • 160bladzijden
      • 6 uur lezen
      4,2(12)Tarief

      In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the d20 phenomenon. This Ennie and Origins Award winning adventure was the first in the Freeport trilogy, which was completed by Terror in Freeport and Madness in Freeport. All three adventures have been out of print for years, but that's about to change. To celebrate the five-year anniversary of both the company and Freeport, Green Ronin is bringing together the entire trilogy under one cover for the first time. This new edition has been updated to the 3.5 rules and revised and expanded to make the campaign more detailed and complete. It's time to return to the city that started it all. They don't call Freeport "the City of Adventure" for nothing.

      The Freeport Trilogy
    • Elf Warfare

      • 64bladzijden
      • 3 uur lezen
      3,7(26)Tarief

      Although few in number, elves produce the most skilful and deadly warriors of all the races. This book compiles all of the information known about these elegant warriors and how they practice war. From an initial examination of the fighting methods of the individual Elf fighter, it looks at how they do battle in small companies and vast armies.

      Elf Warfare
    • Dwarf Warfare

      • 64bladzijden
      • 3 uur lezen
      3,7(26)Tarief

      From an initial examination of the fighting methods of the individual dwarf soldier, this book looks at how they do battle in small companies and vast armies. It covers all of their troop types from the axemen that form the front lines of battle to their deadly accurate crossbowmen, and more.

      Dwarf Warfare
    • Orc Warfare

      • 64bladzijden
      • 3 uur lezen
      3,6(37)Tarief

      Beginning with an examination of the fighting methods of the individual orc warrior, this book expands to look at how they do battle in their small warbands and in vast armies. It offers an analysis of the killers of all - orcs.

      Orc Warfare
    • Freeport is Green Ronin's signature city setting and has been home to thousands of RPG campaigns since its launch in 2000. Classic fantasy elements, cruel-hearted pirates and Lovecraftian horror come together in the rum-fueled metropolis known as the City of Adventure. Now a new era is beginning. The Pirate's Guide to Freeport is the definitive new sourcebook for the City of Adventure, set 5 years after the events of the original Freeport trilogy. This is a pure setting book, focusing entirely on the people, places, politics, and perils of Freeport and containing no game statistics of any kind. The Pirate's Guide to Freeport can thus be used with any fantasy RPG and Green Ronin will be providing companion products for popular systems like True20 and d20.

      The Pirates Guide To Freeport
    • Fantasy Age Basic Rulebook

      • 144bladzijden
      • 6 uur lezen

      The Fantasy AGE Basic Rulebook is your entry point to tabletop roleplaying. Now you can be the hero in your own sword and sorcery adventures! This is the game played on Wil Wheaton's new tabletop RPG show, Titansgrave: The Ashes of Valkana. The Adventure Game Engine (AGE) rules are easy to learn, and feature an innovative stunt system that keeps the action tense and exciting. This Basic Rulebook includes full 20 level advancement for all three classes, a new magic system, advice for players and GMs, and an introductory adventure so you can get started right away. You can use Fantasy AGE to run adventures in the campaign setting of your choice or a world of your own creation. A new AGE is upon us!

      Fantasy Age Basic Rulebook
    • Shut up! You am Ork! Enter the bone-cracking World of Orkdom with Ork: TheRoleplaying Game. This new edition is the standalone, streamlined roleplayinggame of orkish mayhem: a "beer and pretzels" game where monstrous, hilariousadventure matters more than rules and tables. Claw your way out of the Gunk Pit,earn your name with acts of spectacular violence, and bring terror to theSquishy Man villages in the name of Almighty Krom. Includes a blood-soakedcombat system, other, lesser rules, and a complete series of adventures to takeyour orks from nameless youth to sharp-toothed, unholy terrors--if you can avoidthe wrath of Krom. Being a monster has never been such fun!

      Ork! The Roleplaying Game: Second Edition
    • "Malcolm Miller was a poet who spent much of his life in Salem, Massachusetts. After publishing two collections of his work with a traditional publisher in Canada, he self-published many small collections in the years that followed. After his death in 2014, some admirers of his poetry, including Rod Kessler, who taught creative writing at Salem State University for many years, gathered some of his finest poems together, which are presented in this book. An introduction by Rod Kessler is included in this collection. Miller's work is evidence of an original and authentic American voice"-- Provided by publisher

      What I Am Always Waiting For
    • Dragon Age RPG Core Rulebook

      • 440bladzijden
      • 16 uur lezen

      In Dragon Age, a pen & paper roleplaying game of dark fantasy adventure, you and your friends take on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister foes and deadly challenges. Based on the video game franchise, this Core Rulebook includes the full rules for the Dragon Age RPG under one cover for the first time, including the Adventure Game Engine.

      Dragon Age RPG Core Rulebook
    • Warhammer Fantasy Roleplay Rulebook

      • 251bladzijden
      • 9 uur lezen

      Warhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots. This is the core set of rules that everyone needs in order to play the RPG. BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames. Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.

      Warhammer Fantasy Roleplay Rulebook