PART STORY, PART GAME - PURE ADVENTURE! Are YOU brave enough to enter evil Baron Sukhumvit's devilish dungeon and take part in his Trial of Champions? It's a trap-filled and monster-infested labyrinth where you'll compete against five other adventurers to collect certain gems, which are the key to escaping and winning the Trial.
Ian Livingstone Boeken







Fighting Fantasy: Return to Firetop Mountain
- 272bladzijden
- 10 uur lezen
The evil sorcerer, Zagor, was thought to be defeated: but by the power of dark sorcery, he has risen from the dead to re-take his seat in forbidding Firetop Mountain and wreak revenge. YOU, the hero, must put an end to his reign of terror, once and for all!
Fighting Fantasy 4. Stormslayer
- 351bladzijden
- 13 uur lezen
After years of peace, the kingdom of Femphrey is at war again – only this time it is with the elements! Devastating storms sweep across the country, destroying all in their path. Blizzards and floods threaten some areas while others suffer the worst droughts seen in centuries. But is this climate chaos all it appears to be? Or is there some dark design to this meteorological meltdown? You are a seasoned adventurer, known throughout the land. You have battled giants and slain dragons, but how can even a veteran warrior like yourself fight the weather? Are you ready to take up the challenge and face the perils that await you within the eye of the storm?
Fighting Fantasy: Island of the Lizard King
- 232bladzijden
- 9 uur lezen
PART STORY, PART GAME - PURE ADVENTURE! You, the hero, are tasked with confronting the terrifying Lizard King and freeing the human slaves captured by his bloodthirsty army. You must discover the chink in his armour if you have any hope of defeating him...
City of thieves
- 208bladzijden
- 8 uur lezen
Terror stalks the night as Zanbar Bone and his bloodthirsty Moon Dogs hold the prosperous town of Silverton to ransom. YOU are an adventurer and the merchants of Silverton turn to you in their hour of need. Your mission takes you along dark, twisting streets where thieves, vagabonds and creatures of the night lie in wait to trap the unwary traveller. Beyond lies the most fearsome adventure of them all – the tower stronghold of the infamous Zanbar Bone! Part-story, part-game, this is a book with a difference – one in which YOU become the hero! A pencil and an eraser are all you need to make your journey. YOU decide which route to take, which creatures to fight and which dangers to risk.
Board Games in 100 Moves
- 176bladzijden
- 7 uur lezen
This is a Golden Age for board games. More people are playing games such as chess, Monopoly, Risk and Scrabble, than ever before! But how did these games, and so many others, come to be invented? Discover the compelling stories behind the creation of the board games we know and love to play- stories that have touched every aspect of people's lives down the ages. Our journey starts 5,000 years ago and takes you right up to the present day. On the way, each game will reveal the fascinating secrets of its origin and its lasting appeal. More than 100 games are explored chronologically, from the most ancient to the most modern, allowing you to see how similar types of games relate to each other. Each feature traces the story of a particular game, or a group of games. revealing origins, gameplay, and cultural impact and legacy. All kinds of board games are included- games from ancient times (Senet, chess, mah jong, mancala); Victorian race games (ludo, snakes & ladders); modern classics (Cluedo, Ticket to Ride, Exploding Kittens); action games (Mouse Trap, Jenga); war games (Risk, Axis & Allies, Diplomacy) fantasy games (HeroQuest, Warhammer, Dungeons & Dragons), and much more. Delving into this fascinating book will immeasurably add to the pleasure and fun every time you open the box of your favourite game, take out the board, arrange the pieces, and start to play!
Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age and take over the world. Will YOU be able to stop her?
Fighting Fantasy:The Warlock of Firetop Mountain
- 232bladzijden
- 9 uur lezen
The powerful warlock Zagor must be slain - but first you'll need to make it through the caverns of his mountain stronghold. Many adventurers before you have taken a wrong turn in the maze and perished at the hands and claws of the Warlock's gruesome servants.
Fighting Fantasy: The Dungeon on Blood Island
- 272bladzijden
- 10 uur lezen
Set on Blood Island, the ultimate dungeon created by Lord Carnuss challenges adventurers with its treacherous traps and ferocious creatures. The enticing reward for survival is the legendary Golden Orb of Fang, drawing in those who seek glory and adventure. This thrilling quest tests the limits of courage and skill, inviting readers to immerse themselves in a perilous journey filled with danger and excitement. Will you dare to enter and face the horrors within?
The smash-hit Fighting Fantasy gamebook comes to comics for the very first time, in a brand-new story of post-apocalyptic racing and survival against all odds! Bella De La Rosa was heir to a great I-400 racing tradition before the virus hit, before most of humanity was wiped out, and civilization fell. Eighteen months after the collapse of society, she and her blue and red Interceptor prowl the remnants of what once was America, eking out a life among the ruins, trying to evade vicious car gangs like the Doom Dogs, and find enough gas, food, and water to survive. But is there more than this for her in the wasteland? Can hope for humanity be found with one young woman and her tooled-up survival rig of a car?
