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Grace Collins

    Esports in Schools (25-Pack): Create a Supportive Gaming Community
    Creatures of the Night
    • Creatures of the Night

      • 352bladzijden
      • 13 uur lezen
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      Milena, an obedient teenager, has to team up with the supernatural creatures she was taught to fear in order to escape the people she once loved... In a world where humans must hide underground to stay safe from the creatures who roam the night, Milena's life as an outcast is hardly worth noticing. But on the day her village is attacked and her life is spared by the mysterious Elias, Milena is forced to throw everything she thought she knew about her world out the window. Because while Elias looks just as human as she is, he's actually the leader of a pack of wolf shifters, and the bond she feels with him compels her to start asking questions about the things she's been told about the creatures of the night. Because if her village was willing to lie about something like this, what other secrets might they be keeping from her?

      Creatures of the Night
    • Focusing on the establishment of school esports programs, this guide provides essential strategies and tools for educators and administrators. It explains the definition and benefits of esports, outlines necessary technology, and offers practical tips for creating an impactful program. Emphasizing academic and social success for students, the guide serves as a comprehensive resource for those looking to integrate esports into their school's curriculum and culture.

      Esports in Schools (25-Pack): Create a Supportive Gaming Community