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Nicole Kornher-Stace

    Nicole Kornher-Stace schept verhalen over de verre toekomst en de naderende utopieën, over geesten en mensen die worstelen met de nasleep van oorlog en rampen. Haar werken verkennen verloren werelden en duistere plaatsen waar personages existentiële bedreigingen en hun eigen innerlijke onrust onder ogen zien. Met een stijl die zowel rauw als lyrisch is, dompelt ze lezers onder in verhalen vol spanning en emotie.

    Firebreak
    Flight & Anchor: A Firebreak Story
    • From the world of the breakout novel Firebreak, an exciting new adventure of corporate corruption, dangerous flight, and uncertain loyalty. After a daring escape from a prison lab, two young, modified soldiers arrive in a freezing-cold city where they have no resources. With time running out, a sinister handler pitting the operatives against each other will be the biggest threat to their mutual survival. "Kornher-Stace exhibits immense fluidity and grace of prose." --Locus Young SecOps operatives 06 and 22 were about to be sent out for their first military engagement. Just a few years earlier, they were child refugees of a corporate civil war; Stellaxis modified them into supersoldiers. But 06 and 22 have escaped their prison barracks and entered a city they can barely remember. In the dead of winter, they sleep in an abandoned shipping container and scavenge for resources. The Director of the Stellaxis supersoldier program knows that 06 and 22 are gone, where they are, and that she has no easy way of retrieving them. The Director also knows that if she sends anyone after them, there will be a bloodbath--or at least a great deal of bad press. But all operatives' days are numbered. 06 and 22 must make a terrible choice: their freedom or each other. In Nicole Kornher-Stace's newest addition to her popular Firebreak series, Flight & Anchor is a riveting visit to an all-too-plausible future.

      Flight & Anchor: A Firebreak Story
    • Firebreak

      • 416bladzijden
      • 15 uur lezen
      3,9(2461)Tarief

      "New Liberty City, 2134. Two corporations have replaced the US, splitting the country's remaining forty-five states (five have been submerged under the ocean) between them: Stellaxis Innovations and Greenleaf. There are nine supercities within the continental US, and New Liberty City is the only amalgamated city split between the two megacorps, and thus at a perpetual state of civil war as the feeds broadcast the atrocities committed by each side. Here, Mallory streams Stellaxis's wargame SecOps on BestLife, spending more time jacked in than in the world just to eke out a hardscrabble living from tips. When a chance encounter with one of the game's rare super-soldiers leads to a side job for Mal--looking to link an actual missing girl to one of the SecOps characters. Mal's sudden burst in online fame rivals her deepening fear of what she is uncovering about BestLife's developer, and puts her in the kind of danger she's only experienced through her avatar."--

      Firebreak