Bookbot

Edward Castronova

    Edward Castronova is een auteur die zich verdiept in de impact van online games en virtuele werelden op de maatschappij. Zijn werk onderzoekt hoe deze digitale sferen cultuur, bedrijfspraktijken en de werkelijkheid zelf beïnvloeden. Castronova richt zich op de diepere implicaties die virtuele werelden voor ons leven hebben. Zijn analyses bieden een scherpzinnige kijk op de evoluerende relatie tussen mensheid en technologie.

    Synthetic Worlds
    Life Is a Game
    • 2020

      Life Is a Game

      • 240bladzijden
      • 9 uur lezen

      Life is a Game describes how insights from game design can improve life outcomes--

      Life Is a Game
    • 2006

      Synthetic Worlds

      The Business and Culture of Online Games

      • 344bladzijden
      • 13 uur lezen

      From EverQuest to World of Warcraft, online games have transitioned from niche interests to a significant part of the entertainment industry, engaging players of all ages in extensive escapism. As players immerse themselves in these virtual realms, the distinction between fantasy and reality is increasingly blurred. These digital societies have developed their own governments and economies, with currencies trading on platforms like eBay at rates surpassing traditional currencies. Many players now find themselves spending more time in these virtual worlds than in their actual jobs. In this exploration of the online game industry, the author provides an insightful examination of player experiences, detailing their activities and motivations within these synthetic environments. The book delves into the economies of these worlds, highlighting their potential impact on real-world financial systems and the emergence of new business opportunities. It raises critical questions about the long-term social implications of online gaming, pondering whether the allure of these synthetic experiences could overshadow reality itself. With millions of active players globally and significant investments from major corporations, the phenomenon of online gaming is too substantial to overlook. This work encourages readers to grapple with the realities of virtual existence and its tangible effects on society. The analysis of virtual economies reve

      Synthetic Worlds