De grond begon te beven. De lucht werd donker, alsof er opeens een wolk voor de zon was geschoven. Een felle flits doorboorde de schemering als een bliksemschicht, maar dichterbij dan Conor ooit had meegemaakt. En toen zag hij de wolf. Vier kinderen staan op het punt te ontdekken of ze een Spirit Animal hebben, een totemdier dat grote krachten kan oproepen. Conor, Abeke, Meilin en Rollan kennen elkaar niet en zijn totaal verschillend. Toch roepen juist deze vier kinderen een totemdier op: een wolf, een luipaard, een panda en een valk –dieren uit een oude legende. Al snel blijkt dat deze magische dieren niet zomaar zijn teruggekomen. Er dreigt gevaar en de vier kinderen en hun totemdieren zijn de enigen die de wereld kunnen redden.
Brandon Mull Boeken
Brandon Mull is een New York Times-bestsellerauteur wiens werken jonge lezers meenemen naar rijken van magie en avontuur. Hij creëert verhalen die herkenbare protagonisten in het middelpunt van buitengewone omstandigheden plaatsen, waarbij vaak thema's als moed, vriendschap en de ontdekking van verborgen krachten worden onderzocht. De kenmerkende stijl van Mull wordt gekenmerkt door zijn fantasierijke reikwijdte en meeslepende proza, wat zorgt voor een boeiende ervaring voor zijn publiek.







Fablehaven: Rise of the Evening Star
- 448bladzijden
- 16 uur lezen
Kendra and Seth have to help their grandfather protect Fablehaven and all of its magic from the Society of the Evening Star.
Fablehaven is a hidden refuge for mystical creatures, preserving them from extinction and serving as a stronghold of true magic. While enchanting and exciting, it is far from safe.
Return of the Dragon Slayers
A Fablehaven Adventure
"The magical world teeters on the brink of collapse. The Dragon King, Celebrant, has united the dragons into a vengeful army, and only a final artifact stands in the way of them unleashing their fury against humankind. With established allegiances shifting under the strain, Seth and Kendra find themselves in desperate need of new allies. Seth must face his most dangerous quest--the fulfillment of his pledge to the Singing Sisters. With only Calvin the Tiny Hero at his side, Seth needs to collect the pieces of the Ethergem, including the stones from the crowns of the Dragon King, the Giant Queen, and the Demon King. Halfway across the world, Kendra finds herself torn between her duty to Dragonwatch and her desire to rescue Bracken. Can she challenge Ronodin's control of the fairy realm without leaving the five legendary dragon slayers to be hunted by Celebrant and his sons? Left behind at Titan Valley, Knox and Tess must survive the aftermath of the Giant Queen's fall. Will the secret crown in Knox's possession prove too much for him to handle?"--Amazon.com
Death Weavers
- 528bladzijden
- 19 uur lezen
Includes an excerpt from Fablehaven Adventure book 1: Dragonwatch.
Tales of the Fallen Beasts (Spirit Animals: Special Edition)
- 183bladzijden
- 7 uur lezen
All across the world, legends are appearing.Great Beasts -- once the most powerful beings in Erdas -- are being summoned as spirit animals. Bonded to special kids, they unite the human and animal worlds. But a mysterious stranger is hunting these legends, just as they are reborn, and he's crushing anyone who stands in his way. These are the stories of those stolen legends, and of the young heroes who will stop at nothing to get them back. These are the Tales of the Fallen Beasts.
Time Jumpers
- 448bladzijden
- 16 uur lezen
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph can barely remember what life was like back home in Arizona. It’s hard to imagine there was a time he didn’t wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms—Creon. It’s a place where time itself can be manipulated, where reality can bend and change. On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.
In this series finale, forces of light and dark collide to control the keys to the demon prison.
After centuries of plotting, the Sphinx—leader of the Society of the Evening Star—is after the final artifacts needed to open the great demon prison, Zzyxx. If the legendary prison is opened, a tide of evil is certain to usurp control of the world.In an effort to intercept the final artifacts, Kendra, Seth and the Knights of the Dawn race to strange and exotic preserves across the globe. The stakes have never been higher. The risks have never been more deadly.In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate, climactic battle to control the keys to the demon prison.
Jason and Rachel's adventures and friendships have made Lyrian more of a home to them than they could have imagined, so now, armed with the prophecy of a dying oracle, they are ready to become Lyrian's heroes whatever the cost to themselves.


