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Bryan Cp Steele

    Shadowrun: Tourist Trapped
    Wraith Recon Mission Pack 1
    Shadowrun: The Complete Frame Job
    • Shadowrun: The Complete Frame Job

      • 286bladzijden
      • 11 uur lezen
      3,3(7)Tarief

      FIVE RUNNERS. ONE JOB. And a Whole Lot of Trouble... It should have been a simple walk in the corp. Stroll into a mid-level corporation disguised as a nameless mid-level manager in a suit, deliver an unknown data package to an isolated network, and stroll out again. But nothing is ever simple in the shadows. Now five shadowrunners are on the run themselves. Framed by their employer, the mysterious Mr. Johnson, and marked for termination by every hired cop, corp security man, and shadowrunner in Seattle, the team must find out who set them up, why they did it, and figure out how to deliver their payback—without getting killed in the process. The Complete Frame Job is the collected six-novella story set in the gritty, dark future, magic-and-machine world of Shadowrun.

      Shadowrun: The Complete Frame Job
    • A set of missions guaranteed to test the mettle of the most highly trained Wraith Recon operatives. From border raids designed to keep vicious humanoids in check, to infiltrating rival kingdoms and disrupting their magical research, Mission Pack I is designed to keep players on their toes and develop their tactical instincts and team play.

      Wraith Recon Mission Pack 1
    • Shadowrun: Tourist Trapped

      • 212bladzijden
      • 8 uur lezen

      STRANGER IN A STRANGE LAND... When what should have been a simple hack-and-grab heist in the Dallas metroplex goes terribly wrong, shadowrunner Gilabyte is advised by his Mr. Johnson to lay low for a while, even take a trip out of town. While is how the technomancer finds himself relaxing in the far wilds of...Toronto. At first the enforced vacation is pretty sweet: plush digs, plenty of nuyen, and the entire city available for him to sample. But then the lights go out...and they don't come back on the next day...or the next... Within 3 days of the blackout, it's every person for themself as Toronto starts to splinter apart. Gilabyte just wants to get back home, but finds himself making new allies-and dubious deals-in order to get safely out of town. Along the way, he uncovers clues to a larger conspiracy that affects him and his sprites directly...and could lead to all technomancers becoming a valuable-and endangered-species if the wrong people get their hands on him...

      Shadowrun: Tourist Trapped