Great Warhammer Crime novel, set in the sprawling Warhammer 40,000 metropolis of Varangantua... Born into riches, Probator Symeon Noctis attempts to atone for his past sins by championing the powerless of Nearsteel district. But the sprawling city of Varangantua is uncaring of its masses, and when a bisected corpse is discovered in the neutral zone between Nearsteel and the Adeptus Mechanicus enclave of Steelmound, Noctis finds himself cast into his most dangerous case yet. Partnering with the tech-priest Rho-1 Lux of the Collegiate Extremis, Noctis is drawn into a murky world of tech-heresy, illegal servitors and exploitation that could end his career, or his life.
Guy Haley Boeken
Guy Haley is een auteur wiens werken diep ingaan op de menselijke psyche en ingewikkelde, meeslepende werelden creëren waarin zijn personages kunnen bestaan. Hij verkent regelmatig thema's als conflict, verlies en de zoektocht naar identiteit onder uitdagende omstandigheden. Lezers waarderen zijn talent voor het construeren van spannende verhalen die ook aanzetten tot nadenken over de menselijke natuur. Zijn schrijfstijl wordt geprezen om zijn diepgang en kenmerkende benadering van genre-fictie.







Follow the story of Prince Maesa, an exiled Aelvan prince as he searchs tirelessly to retrieve something he has lost…For centuries, Prince Maesa of the nomad clans has wandered the Mortal Realms. Exiled from his people for the crime of loving a human woman, Maesa’s woes were compacted by bereavement, for human lives are brief sparks compared to those of the aelves.Since Ellamar’s death Maesa has sought tirelessly for a means to bring her back. Now, accompanied by the spite Shattercap, Maesa nears the end of his quest, single-mindedly daring the deserts of Shyish, the fury of slumbering demigods and the wrath of daemons to restore the life of his true love.Yet the souls of the departed are guarded jealously by the God of Death. To carry out a true resurrection is to earn his contempt, and Nagash is the most unforgiving of all the realms’ deities…
Dante
- 368bladzijden
- 13 uur lezen
The origin story of Dante and his rise from young aspirant to the mighty Chapter Master of the Blood Angels.
Shadowsword
- 384bladzijden
- 14 uur lezen
No-holds-barred tank warfare set amid the pitiless battlefields of the Warhammer 40,000 galaxy.
Warlords of Karak Eight Peaks
- 960bladzijden
- 34 uur lezen
arak Eight Peaks was a beacon of prosperity. Now it is beset by foes. This omnibus charts the desperate defence against these enemies.
The Beast Arises: Volume 2
- 960bladzijden
- 34 uur lezen
The second volume, containing books five to eight, in the epic The Beast Arises series.
The Lost and the Damned
- 400bladzijden
- 14 uur lezen
Book 2 in The Horus Heresy: The Siege of Terra. Essential reading for all Horus Heresy fans. On the thirteenth day of Secundus, the bombardment of Terra began... With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meatgrinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them. For Horus has his own generals to call upon... Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle.
Wolfsbane
- 400bladzijden
- 14 uur lezen
Book 49 in the global best selling Horus Heresy series. Can the ferocious forces of Leman Russ' Space Wolves legion end the traitors onslaught... The time has come for Leman Russ, primarch of the Space Wolves, to fulfil his vow and attempt to stop Warmaster Horus before he breaks through to the Segmentum Solar. In the face of opposition from three of his brother primarchs, Russ withdraws the Space Wolves legion from Terra and makes all haste for Horus’s position. Reports from Malcador the Sigillite’s agents suggest that Horus is utterly changed, and infused with a diabolical power so great that no man can stand against him. A warrior of Fenris would never willingly abandon his oaths, but with Horus beyond the touch of mortal blades, the Lord of Winter and War may have doomed himself for the sake of honour…
A swashbuckling Kharadron captain finds himself caught in a high-stakes conspiracy Drekki Flynt! Captain of the Aelsling, known throughout the Skyshoals of Achromia! Say his name and make half a tavern starry-eyed, while the other half mutters about how much money he owes them. Drekki Flynt! Uncommonly tall for a duardin – an adventurer, an endrineer, a wit, and a self-proclaimed genius. Drekki Flynt... is in trouble. Lured by the promise of a lucrative contract, Drekki finds himself at the mercy of his nemesis, Rogi Throkk, who gives him an ultimatum – recover the fabled talisman of Achromia, or die. As it is, Drekki will probably die anyway, but that's really not Throkk's problem. Braving perils including – but not limited to – giant air-beasts, grot pirates, and terrible storms, the crew of the Aelsling is sucked into a conspiracy that will see an ancient empire rise again, or fall forever to Chaos...
Warhammer 40,000 fans rejoice - Belisarius Cawl has his own novel! Join him on his journey to the abandoned world of Sotha which hides a long-buried secret… and an ancient evil. Belisarius Cawl, Archmagos Dominus of the Adeptus Mechanicus is the most brilliant mind alive. For 10,000 years he has furthered the cause of mankind, working under the aegis of the Emperor and Lord Commander Roboute Guilliman to prevent the inexorable march of the alien and the traitor. Many call him heretic, but all must recognise the magnitude of his achievements, for who else but he was entrusted to create a new generation of Space Marines? Who else but the great Belisarius Cawl could even accomplish such a task? Now, in the wake of the Great Rift and the Indomitus Crusade, his ambitions bring him to the long-dead world of Sotha, once home to the Scythes of the Emperor, now a barren wasteland devoured by the vile Tyranids. Accompanied by Tetrarch Felix and his elite warriors, it is here that Cawl believes the lynchpin of his mysterious Great Work lies. But uncovering it is a near impossible task, one in which the Archmagos must overcome an ancient evil that threatens to extinguish the last hope of humanity.

