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Pierre Berloquin

    3 februari 1939
    Pierre Berloquin
    Sherlock Holmes Puzzles: Lateral Brain Teasers
    Hidden codes & grand designs
    Sherlock Holmes Puzzles: Math and Logic Games
    100 Numerical Games
    The Ultimate Sherlock Holmes Puzzle Book
    Sherlock Holmes Puzzles: Code Breakers
    • 4,3(18)Tarief

      The Ultimate Sherlock Holmes Puzzle Book challenges quick-thinkers in a 3-challenge, interactive adventure inspired by the stories of the great detective-with over 144 puzzles, including cryptograms, crosswords, ciphers, riddles, and logic games.

      The Ultimate Sherlock Holmes Puzzle Book
    • 100 Numerical Games

      • 164bladzijden
      • 6 uur lezen
      4,0(1)Tarief

      Stimulating and delightful, this collection of puzzles features original and classic brainteasers. The author, a puzzle columnist forLe Monde, specially selected these mind-benders for the widest possible audience, ensuring that they're neither too hard for those without a math background nor too easy for the mathematically adept. Includes solutions.

      100 Numerical Games
    • Part of the brain-boosting Sherlock Holmes Puzzles series, Math & Logic Games presents 100+ nonograms, logic puzzles, syllogisms, logic grid puzzles, and other brain games.

      Sherlock Holmes Puzzles: Math and Logic Games
    • Did the Masons hide messages in the street plan of Washington, D.C.? Does the Hebrew Bible conceal hidden mysteries? Ingenious methods for encrypting secrets have taken many amazing turns through the ages, from the military signals the Romans flashed from hilltop to hilltop to the computer codes that guard your cash at the ATM. Pierre Berloquin, one of France's leading puzzle book authors, takes you on a tour of them all in a book full of astonishing historical insights. With more than 150 brain-teasing problems for readers to solve, this new paperback edition of "Hidden Codes & Grand Designs"goes deep into the how-to of codes, ciphers, and other secret communication systems.

      Hidden codes & grand designs
    • Suitable for anyone interested in the science of secrecy and clandestine codes, this collection of colourful exercises gives amateurs an opportunity to test their deciphering skills. Each chapter features a brief historical background of the character and code, as well as six cryptograms using authentic alphabets to give your brain a fun workout.

      Breaking Codes
    • 100 Geometric Games

      • 164bladzijden
      • 6 uur lezen

      Copyrighted 1973 by Librairie Generale Francaise, 1973.

      100 Geometric Games
    • Solving Sherlock Holmes

      • 192bladzijden
      • 7 uur lezen

      In Solving Sherlock Homes, solve 6 whodunit cases based on classic Sherlock Holmes short stories with 144 cryptograms, crosswords, labyrinths, jigsaws, and riddles. Created in 1887 by British author Sir Arthur Conan Doyle, Detective Sherlock Holmes and his trusty companion, Doctor John Watson, have fascinated readers for well over a century and continue to be two of the most popular detective characters of all time. Who, then, could be better companions to accompany readers in this three-part puzzle adventure? With 144 different puzzles—including cryptograms, crosswords, ciphers, logic puzzles, and many more—inspired by six classic Sherlock Holmes short stories, modern puzzle-solvers and Sherlockians can search for hidden clues, navigate around different countrysides, and—most importantly—exercise their sharp intellect and keen perception skills, like Sherlock would, to solve each chapter’s adventure. Each illustrated chapter contains a tear-out map to guide readers through each story adventure and puzzle. Hours of puzzling fun and entertainment await!

      Solving Sherlock Holmes