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Calin Tenitchi

    Black Art of Java Game Programming
    • Black Art of Java Game Programming

      • 900bladzijden
      • 32 uur lezen

      Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.-- Covers all the essentials of Java for graphics and game development-- Shows how to write interactive video games for the Web, playable by millions around the world-- Presents unique networking techniques for multi-user environments-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools

      Black Art of Java Game Programming