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De halfling Juhg moet samen met zijn mensenvriend Raisho een belangrijk boek voor de bibliotheek vinden. Vanaf ca. 13 jaar.







De halfling Juhg moet samen met zijn mensenvriend Raisho een belangrijk boek voor de bibliotheek vinden. Vanaf ca. 13 jaar.
Netforce is een wereldwijde organisatie die in de nabije toekomst het Web beheerst en controleert. Als er iets mis dreigt te gaan worden de Netforce Explorers ingezet: een groepje whizzkids dat alles weet van de virtuele wereld. Andy Moore, een van de Netforce Explorers, heeft al op jonge leeftijd zijn vader, een hooggeplaatste commandant bij de marine, verloren tijdens de oorlog in Zuid-Afrika in 2014. Tien jaar later beweert een van Andy's klasgenoten dat zijn vader helemaal geen held was, maar 5000 burgers gedood heeft met behulp van een illegaal biologisch wapen. En de klasgenoot heeft er tevens bewijzen voor. Maar wat niemand weet is dat de jongen hoogst vertrouwelijke informatie gestolen heeft van de Zuid-Afrikaanse regering en de informatie zo aangepast heeft dat Andy's vader er slecht vanaf komt. Zuid-Afrikaanse spionnen proberen de informatie weer terug te krijgen en zijn bereid daar alles voor te doen, inclusief moord...
A soldier finds himself deep within enemy territory, where the dynamics of conflict are constantly changing. As he navigates this unpredictable landscape, he must adapt quickly to survive. The tension of being surrounded by foes, combined with the uncertainty of shifting alliances and battle lines, creates a gripping narrative of resilience and strategy in the face of danger.
A thrilling virtual reality adventure unfolds as the Net Force Explorers face unexpected danger at a computer game convention. When monsters from a newly released game break free, the explorers must navigate a perilous landscape where the line between game and reality blurs. Tension escalates as they confront these formidable foes, testing their skills and teamwork in a race for survival.
As Templar Simon Cross fights to lead the hunted survivors of the demon surge toward salvation, time and supplies run short. Simon must penetrate the dark secrets of the demons -- as well as those of his partner in peril, Leah Creasey -- to keep his charges safe. But Leah's organization won't surrender their knowledge easily, even as new technology emerges from the Goetia Manuscript that could help Simon's cause. Warren Schimmer, linked to one of the darkest of the hellspawn -- the demonic Lilith -- is himself also targeted by infernal forces. No longer able to hide, Warren must emerge as a leader and turn a ragged band of Cabalists into an army. But when a vicious weapon that uses dreams against the human survivors of the city draws the Templars, the Cabalists, and the Hunters into the same arena, will they join forces...or turn against one another?
"A shocking accident gave Matthew Cahill the ability to see a nightmarish netherworld that nobody else does, pitting him in a fight to save us all -- and his own soul -- from the clutches of pure evil in these three exhilarating tales of dark humor, nonstop action, and pure horror."--Page 4 of cover
In the third entry in bestselling author Mel Odom's Makaum War series, Master Sergeant Frank Sage struggles to defend against the Phrenorian threat as battle lines will be redrawn-and blood will spill...
An anthology of the first three Diablo novels includes Legacy of Blood, The Black Road, and The Kingdom of Shadow, and is complemented by the original eBook title, Demonsbane, in which a warrior, the sole survivor of a massacre, is driven to avenge his fallen comrades. Original. 35,000 first printing.
LONDON, 2038 The once-great city lies in ruins. A massive gash in the fabric of our reality roils against the horizon as it blends into a permanently darkened sky. The world as we know it has come to an end. Demons, the visions of our nightmares, walk the Earth. Mankind, driven in retreat to the sanctuary of the Underground, struggles to survive the Hellish apocalypse. Among the survivors are those who foresaw the coming of the darkness, those who see it as an opportunity to improve the standing of man, and those who seek revenge for what was lost. All are now banding together in the shadows, arming themselves with futuristic weapons and arcane spells designed for one purpose -- to battle the demonic hordes and take back their world.
Book Two of Three. Goetia
The trilogy that began in Exodus continues: 2024: Four years after the Demons opened the planar rift known as the Hellgate, mankind's desperate struggle to survive continues. Simon Cross, expatriate of the secret Templar order, works to find and transport survivors out of the ruined city. Hiding within London's Underground system, Simon is raising an army to fight against the encroaching Darkness. Now, he battles the monsters that roam the city and fends off a jealous Knight who plans to take Simon down...all while striving to reunite the divided Templar forces. Warren Schimmer, a Cabalist who is magically linked to a powerful demon, searches for Goetia. Also known as the Lesser Key of Solomon, this ancient artifact could provide the forces of good or evil with an edge in the ongoing war. Standing in his path is Simon Cross. Warren has made a bargain with his Demon lord for survival and the promise of vengeance against the persuasive Templar...but a Demon's promise is made to be broken.