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J. Robert John Robert King

    Guild Wars: Edge of Destiny
    Merlins Fluch
    Realms of Magic. Forgotten Realms
    Artifacts cycle. II
    Artifacts cycle. I
    • Artifacts cycle. I

      • 759bladzijden
      • 27 uur lezen

      "Before planeswalkers, before the five colors of magic, before history itself, the plane of Dominaria was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time: the hideous evil of Phyrexia was born. And in its wake arose a mighty conflict between the brothers Urza and Mishra, a battle of titanic engines that scarred an entire plane and that altered the course of history. So begins the saga of the brothers' war"--P. [4] of cover.

      Artifacts cycle. I
      4,3
    • Artifacts cycle. II

      • 759bladzijden
      • 27 uur lezen

      "The war between Urza and Misra is over, but in victory Urza has become a planeswalker and with this transformation his legacy is charted across the multiverse. Fraught with regret over his brother's death, Urza seeks out the corrupting power of Phyrexia so that he may exact revenge"--Page 4 of cover.

      Artifacts cycle. II
      4,1
    • An anthology of fantasy tales, featuring the colorful inhabitants of the magical Forgotten Realms, includes stories by such popular authors as Ed Greenwood, Elaine Cunningham, James M. Ward, Jean Rabe, and Jeff Grubb. Original. 100,000 first printing.

      Realms of Magic. Forgotten Realms
      3,7
    • Dies ist die wahre Geschichte von König Artus und der Suche nach dem Heiligen Gral. Eine Geschichte von furchtlosen Helden und ihren abenteuerlichen Reisen. Und von einem Land, in dem die magischen Mächte vergangener Zeiten zum Leben erwachen. Ein monumentales Epos in der Tradition von Die Nebel von Avalon, einer der ungewöhnlichsten Artus-Romane der letzten Jahre - und ganz sicher einer der besten!

      Merlins Fluch
      3,7
    • Guild Wars: Edge of Destiny

      • 432bladzijden
      • 16 uur lezen

      Destiny Called - They AnsweredIn the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta.The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over. This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran ge­nius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny’s Edge. Together they answer the call. But will it be enough?

      Guild Wars: Edge of Destiny
      3,7