This 136-page book contains a treasure trove of background information covering prominent Ork conflicts from the past and present, accompanied by stunning artwork and galleries of painted miniatures. Codex: Orks grants you a detailed look into the organisation of Ork armies, be they small planetary raiding forces or monstrous Waaagh!s, as well as the troops, leaders, and war machines that fight among them. The book also has everything you need to know to field them in battle on the tabletop, including 61 datasheets, 7 Clan Kulturs, Stratagems, Relics, and more.
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While many kill teams, such as those of the Deathwatch Space Marines, are made up of hand-picked, specially trained warriors, others are taken from the rank and file of the galaxy’s many armies. While these impromptu operatives are often given little more than a mission description and a firm pat on the back, the harsh conditions of a killzone quickly turn them into hardened veterans in their own right.Kill Team: Compendium is the definitive 168-page resource for bringing 19 different factions into the world of tabletop skirmish combat, featuring almost every major faction from Warhammer 40,000. From daring Tempestus Scions to disciplined T’au Hunter Cadres, armies from across the galaxy can now put forward their best and brightest to undertake dangerous missions behind enemy lines.Inside, you'll find:- Datacards, Ploys, and equipment for 19 factions ranging from Adeptus Astartes to Genestealer Cults- Details about fire teams, the small groups of operatives that make up a full-size kill team- A stunning collection of model photography and artwork featuring kill teams and their operatives
As the Mortal Realms are engulfed in relentless wars, Be'lakor, the Dark Master, seizes the opportunity to advance his enigmatic agenda. With the Stormcast retreating from the Bloodwind Spoil and the Seraphon launching an assault on Archaon's realm, Be'lakor's influence looms large. In this third installment of the Broken Realms series, the Dark Master intensifies his involvement in the unfolding chaos. His actions will have far-reaching consequences, including an unexpected alliance between Chaos and Death, the Seraphon's Celestial Stampede, and the introduction of siege warfare to Warhammer Age of Sigmar. This 112-page hardback features a chilling narrative detailing Be'lakor's ambition to usurp the Everchosen and become the premier champion of Chaos. It includes rules for the Legion of the First Prince, with an expanded warscroll for Be'lakor and updated traits, spells, and artefacts for his Slaves to Darkness warband. Additionally, Coalition of Death rules facilitate team-based games for three or more players, allowing temporary alliances against common foes. Six battleplans recreate pivotal story moments, complemented by Realms of Battle rules for unique locations. The book also offers a narrative campaign linking the battleplans to Be'lakor's assault, alongside a wealth of updates for various factions, including Kharadron Overlords, Fyreslayers, Stormcast Eternals, Disciples of Tzeentch, Nighthaunt, and Seraphon.
Archmage Teclis leads his Lumineth hosts against the Great Necromancer in a battle to save the realms. Nagash has brought a ghastly era of hauntings upon the Mortal Realms, for the power of death is on the ascendant. Only now, when the hour is darkest, does the light of the Lumineth shine forth. Teclis, aelven god of magic, leaves his beloved dominion of Hysh to make war upon the Ossiarch Empire – but in doing so triggers a counter-attack that may see his sovereign lands destroyed. Who will win this ultimate duel of arcane might?The next engrossing instalment in the Broken Realms saga moves from Morathi to Archmage Teclis and his Lumineth Realm-lords as they launch a risky venture against the Great Necromancer. The unravelling story will have massive consequences for several factions including the Lumineth Realm-lords, Maggotkin of Nurgle, and forces of Death – once again shifting the balance of power in the Mortal Realms. You’ll find fresh ways to play your games of Warhammer Age of Sigmar, alongside rules for new units, warscroll battalions, and more.
Knights of Macragge
- 432bladzijden
- 16 uur lezen
The return of Captain Sicarius! Discover what befell Sicarius when he was lost in the warp, and how he survived… The primarch Roboute Guilliman of the Ultramarines has returned in the galaxy’s hour of need, and all muster to his Indomitus Crusade to hold back the darkness. Amongst these heroes is Cato Sicarius, Master of the Watch and vaunted captain of Second Company. Disaster befalls Sicarius and his brave warriors as their ship, the Emperor’s Will, is lost to the hellish warp, its entire crew believed slain. But Sicarius endures, though he and his men are fighting for their very survival against the denizens of the Great Rift – the daemons and renegades of Chaos. Cast adrift and war-weary, hope appears too distant to grasp until the storm breaks at last and a strange world beckons. As the captain and a band of his chosen warriors descend to the surface seeking aid, they find an isolated land seemingly from an ancient era, one plagued by a terrible enemy. Sicarius will not see this world suffer, and pledges his warriors to the world’s cause, determined to save it, whatever the cost… But what is the dark secret harboured here, and what will it mean for the Ultramarines if they uncover it?
Gloomspite Gitz
- 112bladzijden
- 4 uur lezen
The Bad Moon is rising on the Mortal Realms – and the grots are marching to war. This battletome allows you to field an army of Gloomspite Gitz – a coalition of Moonclan Grots, Spiderfang Grots, troggoths and gargants united by a love hallucinogenic fungus and heinous violence. Inside this book, you'll find…- An in-depth look at the origins, lore and great battles of the Gloomspite Gitz- A showcase of stunningly painted miniatures – plus tips for painting your own- Powerful new faction abilities that let you represent the madcap tactics of the Gloomspite Gitz on your tabletop- Warscrolls and points profiles that let you build any kind of army you want – teeming hordes of grots, scuttling Spider Riders, brutish tribes of troggoths or a mix of the three- And more!If you're looking to spread destruction (or just take on the tabletop with hordes of squigs), Battletome: Gloomspite Gitz is your essential guide.
The Astra Militarum serves as the relentless military force of the Imperium, one of the largest in the galaxy. Across countless battlefields, these soldiers embody the Hammer of the Emperor, wielding faith and overwhelming numbers to defeat heretics and xenos. The Codex: Astra Militarum is an essential resource for collectors, offering 144 pages of rich background and rules. Inside, discover the origins of the Astra Militarum, tracing back to the Great Crusade, alongside details on their structure, recruitment methods, training, and deployment. An annotated map highlights key war zones, while the book delves into the unique backgrounds and color schemes of various regiments, including Cadia and Catachan. It also profiles 12 distinct regiments, from the Armageddon Ork Hunters to the Tanith First and Only, and recounts major battles fought by the Astra Militarum. For gameplay, the Codex includes 56 datasheets for units and vehicles, army abilities reflecting their combat style, and a comprehensive armoury of wargear. It features points values for miniatures, Regimental Doctrines, unique Warlord Traits, and a selection of Stratagems. Additionally, the Psykana psychic discipline is available to Psykers, along with Tactical Objectives tailored for the Astra Militarum. A showcase of beautifully painted Citadel miniatures illustrates the color schemes and conversions for various regiments.
Eye of Terra
- 480bladzijden
- 17 uur lezen
An anthology of Horus Heresy tales written by some of Black Library's bestselling authors.




