The terrifying Merdrun are invading - and the world no longer has an army. Karan and Llian fled to the future to save their gifted nine-year-old daughter, but two days later Sulien far-sees the Crimson Gate reopen. The Merdrun are back, this time for good. And Santhenar, after the 160-year Lyrinx War and the decade of chaos that followed, is in ruins. Within days, its greatest cities fall to the most deadly army the world has ever faced. But before the allies can begin the fightback, the Merdrun discover the worst folly of Scrutator Xervish Flydd's long life. The location of the Council's terrible lost weapon, an intelligent killing machine - the spellcaster. A weapon the Merdrun are desperate to find, to cleanse Santhenar of the human race. And only Karan, Flydd and his handful of tormented veterans stand in their way. You won't want to miss this truly epic fantasy series by a million-selling author. What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser
Ian Irvine Boeken
De Australische auteur Ian Irvine creëert epische fantasy-verhalen gericht op underdogs en gewone mensen die tot het uiterste worden gedreven. Zijn personages, vaak imperfect en benadeeld, compenseren met slimheid en inventiviteit, terwijl antagonisten worden voorgesteld als complexe individuen met begrijpelijke motivaties in plaats van puur kwaad. Irvine staat bekend om zijn ingewikkelde plots, sterke vrouwelijke personages en protagonisten die moed vinden in tegenspoed om hun geliefden en de wereld die ze koesteren te beschermen. Zijn werk verkent thema's als doorzettingsvermogen, loyaliteit en de zoektocht naar ergens thuishoren.






The world of Santhenar has fallen Most of the old allies are dead or captured, and the conquering Merdrun are carving Skyrock into a gigantic tower, with a sapphire-clad tunnel at its base. Is it a horrific new weapon to cleanse the world, so they can take it for their own? Only their arch-sorcerer, the sickening, life-drinking magiz, Dagog, knows. Karan, Flydd and their broken allies have only thirty days to find the answer. Thirty days to unlock nine-year-old Sulien's hidden memory and reveal the Merdrun's one fatal weakness. But Sulien has been abducted by the magiz, who needs her talent of far-seeing for his monstrous conspiracy. To save her daughter's life, Karan will have to break into a compound guarded by 150,000 enemy troops and every magical device known to the enemy. Assuming she can get past the traitor in the allies' ranks. You won't want to miss this truly epic fantasy series by a million-selling author What reviewers say about the Three Worlds books "A compelling adventure in a landscape full of wonders." - Locus "A page-turner of the highest order ... Formidable!" - SFX on Geomancer "It is the most engrossing book I've read in years." - Van Ikin, Sydney Morning Herald "Readers of Eddings, Goodkind and Jordan will lap this one up." - Starlog "Utterly absorbing." Stephen Davenport, Independent Weekly "For sheer excitement, there's just no one like Irvine." SFX on The Destiny of the Dead "As good as anything I have read in the fantasy genre." - Adelaide Advertiser
THE FINAL BATTLE - THE ULTIMATE PRICE The once beautiful land of Hightspall is being carved up by warring armies led by figures from out of legend. One army is headed by the charismatic brute, Axil Grandys, and the other by Lyf, resurrected sorcerer-king and Axil's ancient nemesis. Only the escaped slave Tali and her unreliable magic stand in their way - but Tali's gift grows more painful every time she uses it. As the armies converge on the fateful peak of Touchstone, Tali and her ally Rix must find a way to overcome Lyf and prevent Axil from using the Three Spells that will destroy Hightspall for ever.
The Fatal Gate
- 608bladzijden
- 22 uur lezen
The second book in a brand new epic fantasy duology from fan favorite Ian Irvine, set in the world of his View from the Mirror series. The cruel Merdrun, the greatest warriors in the void, have invaded Santhenar but their portal backfired and they're stuck on the tropical Isle of Gwine. They're desperately trying to regain contact with the Summon Stone so they can reopen the portal and begin the slaughter of humanity. The hideous Whelm hold Karan and Llian's daughter, Sulien, in the frozen south and plan to sacrifice her to the Merdrun to gain their favor. Karan races south in a stolen sky ship but fears she will be too late. Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun - though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots, then the most unequal battle in all the Histories. The Gates of Good and EvilThe Summon StoneThe Fatal Gate
The Three Worlds series by Ian Irvine has captivated readers, selling over a million copies. This epic fantasy saga features a richly developed universe filled with intricate politics, diverse cultures, and a deep history. Readers are drawn into a world where magic and technology intertwine, and characters face moral dilemmas and personal growth amidst grand adventures. The series is known for its detailed world-building and complex character relationships, making it a must-read for fantasy enthusiasts.
Nish and his remaining allies are trapped on the Range of Ruin, surrounded by the relentless army of his father, the God-Emperor. And Nish’s choices seem limited: a humiliating surrender, or a suicidal fight to the death. Yet Nish must fight, and win, as he’s needed to counter an unprecedented threat facing the whole of Santhenar.The danger is Stilkeen, a shape-shifting being, who has erupted from the void consumed by a need for retribution. Its chthonic power was stolen in ages past – and Stilkeen wants it back. But the chthonic fire Stilkeen sensed has now escaped to run wild through Santhenar’s Antarctic territories. Even if Nish defeats his father, there may be no way to stop the fire, or Stilkeen, before everything is consumed.
The Summon Stone
- 608bladzijden
- 22 uur lezen
The Merdrun, cruel warriors blooded by thousands of years of slaughter, are gathering in the void between the worlds. Their long-hidden summon stone is waking, corrupting good people as well as bad, and turning arcane places into magically polluted wastelands. If it is not destroyed it will create a portal and call the Merdrun through. In a nightmare, a nine-year-old girl sees the Merdrun leader - and he sees her. If Karan and Llian are to save their daughter and their world, they must find a way to stop the greatest warrior in the void.
Chimaera
- 848bladzijden
- 30 uur lezen
All resistance has been crushed. In a few minutes of overwhelming violence the Council's air-dreadnought fleet has destroyed Fiz Gorgo's defences. Xervish Flydd, Irisis and their allies have been condemned to die in a brutal aerial spectacle designed to reinforce Chief Scrutator Ghorr's power and majesty. Nish is their one remaining hope. But Nish is trapped in a burning watchtower, and hunted by both the scrutators and his former lover, Ullii, whose twin brother he accidentally killed. Before Nish can hope to rescue his friends, he must convince Ullii to spare him, then overcome the most powerful cabal of mancers in the world as well as the Council's four hundred crack guards.And even if he succeeds, to win the war the allies still have to defeat the scrutators and overthrow Nennifer, the corrupt Council's dread bastion, before the rampaging lyrinx overwhelm all Santhenar.
Alchymist
- 720bladzijden
- 26 uur lezen
The Node has failed, rendering humanity's battle clankers and the Aachim's constructs useless. Hordes of alien lyrinx are swarming from the tar pits of Snizort. The fate of humanity is dependent on one wily old man, the Scrutator Xervish Flydd. But he has been condemned to die a brutish death.
The second volume in Ian Irvine's new fast-paced fantasy adventure series which began with VENGEANCE - perfect for fans of George R. R. Martin, Terry Brooks and Joe Abercrombie


