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Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses... The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park. Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.
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Ghost of a Dream, Simon R. Green
- Taal
- Jaar van publicatie
- 2012
- product-detail.submit-box.info.binding
- (Paperback)
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- Titel
- Ghost of a Dream
- Taal
- Engels
- Auteurs
- Simon R. Green
- Uitgever
- Ace Books
- Jaar van publicatie
- 2012
- Formaat
- Paperback
- Aantal pagina's
- 295
- ISBN10
- 1937007731
- ISBN13
- 9781937007737
- Reeks
- Spookjagers
- Tags
- Fictie, Fantasy, Young Adult, Horror, Young Adult Fantasy, Bovennatuurlijke verschijnselen, Stedelijke fantasy, Engelse literatuur, Geesten en verschijningen
- Eerste editie
- 2012
- Oorspronkelijke titel
- Ghost of a Dream
- Beoordeling
- 3,75 van 5
- Aantekening
- Meet the Carnacki Institute's operatives--JC Chance: the team leader, brave, charming, and almost unbearably arrogant; Melody Chambers: the science geek who keeps the antisupernatural equipment running; and Happy Jack Palmer: the terminally gloomy telepath. Their mission: Do Something About Ghosts. Lay them to rest, send them packing, or just kick their nasty ectoplasmic arses... The Ghost Finders are investigating a haunting at the long-abandoned Haybarn Theater, which is being renovated. But work has been thrown off-schedule by the some peculiar and unnatural activities. And after the potentially world-altering recent events of their previous assignment, the team thinks that a haunted theater (aren't they all?) will be a walk in the park. Until they encounter the Phantom of the Haybarn--an ancient evil whose ability to alter reality itself will test the skills, science, and blind luck of the Ghost Finders to the limit.


