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Writer Grant Morrison and artist Frank Quitely tell the unforgettable story of three innocent pets-a dog, a cat and a rabbit-who have been converted into deadly cyborgs by a sinister military weapons program.With nervous systems amplified to match their terrifying mechanical exoskeletons, the members of Animal Weapon 3 have the firepower of a battalion between them. But they are just the program's prototypes, and now that their testing is complete, they're slated to be permanently "de-commissioned"-until they seize their one chance to make a desperate run for freedom. Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting them-but a world, nonetheless, in which somewhere there is something called "home."
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WE3, Grant Morrison, Frank Quitely
- Taal
- Jaar van publicatie
- 2005
- product-detail.submit-box.info.binding
- (Paperback)
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- Titel
- WE3
- Taal
- Engels
- Auteurs
- Grant Morrison, Frank Quitely
- Uitgever
- Vertigo
- Jaar van publicatie
- 2005
- Formaat
- Paperback
- Aantal pagina's
- 104
- ISBN10
- 1401204953
- ISBN13
- 9781401204952
- Reeks
- We3
- Tags
- Fictie, Natuur, Strips & Manga, Stripverhalen, Dieren, Science-fiction, Superhelden, Ontsnapping, DC Comics, Alternatieve strips, Cyberpunk, Vertigo Comics
- Eerste editie
- 2011
- Oorspronkelijke titel
- We3
- Beoordeling
- 3,9 van 5
- Aantekening
- Writer Grant Morrison and artist Frank Quitely tell the unforgettable story of three innocent pets-a dog, a cat and a rabbit-who have been converted into deadly cyborgs by a sinister military weapons program.With nervous systems amplified to match their terrifying mechanical exoskeletons, the members of Animal Weapon 3 have the firepower of a battalion between them. But they are just the program's prototypes, and now that their testing is complete, they're slated to be permanently "de-commissioned"-until they seize their one chance to make a desperate run for freedom. Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting them-but a world, nonetheless, in which somewhere there is something called "home."




