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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.

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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Taal
Jaar van publicatie
2024
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(Paperback)
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Titel
Introduction to Game Programming using Processing
Ondertitel
For Designers, Artists, Players, Non-Tech People and Everybody Else
Taal
Engels
Jaar van publicatie
2024
Formaat
Paperback
Aantal pagina's
326
ISBN13
9781032386133
Reeks
Aantekening
Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.