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"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.
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The Art of Producing Games, Steve Curran, Simon Byron, David McCarthy
- Taal
- Jaar van publicatie
- 2005
- product-detail.submit-box.info.binding
- (Paperback)
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- Titel
- The Art of Producing Games
- Taal
- Engels
- Auteurs
- Steve Curran, Simon Byron, David McCarthy
- Uitgever
- Course Technology
- Jaar van publicatie
- 2005
- Formaat
- Paperback
- Aantal pagina's
- 192
- ISBN10
- 1592006116
- ISBN13
- 9781592006113
- Reeks
- Beoordeling
- 4 van 5
- Aantekening
- "Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.


