Bookbot

The Art of Producing Games

Meer over het boek

"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.

Een boek kopen

The Art of Producing Games, Steve Curran, Simon Byron, David McCarthy

Taal
Jaar van publicatie
2005
product-detail.submit-box.info.binding
(Paperback),
Staat van het boek
Zeer goed
Prijs
€ 3,19

Betaalmethoden

Nog niemand heeft beoordeeld.Tarief