Meer over het boek
"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.
Een boek kopen
The Art of Producing Games, Steve Curran, Simon Byron, David McCarthy
- Taal
- Jaar van publicatie
- 2005
- product-detail.submit-box.info.binding
- (Paperback),
- Staat van het boek
- Zeer goed
- Prijs
- € 3,19
Betaalmethoden
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