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Steve Curran

    Captain Blackbutt: No Fleas On Us
    Buster Fights the Bushfire
    Buster's Day at the Show
    The Art of Producing Games
    Convergence design. Creating the user experience for interactive television, wireless, and broadband
    • Innovations in digital bandwidth and hardware have created a convergence of media that's changing the way we watch television, use the telephone, and even drive our cars. As these new media grow, so will the need for designers and design firms skilled in creating compelling user experiences as large as a home theater screen or as small as the face of a watch.Convergence Design showcases groundbreaking work from the international designers who are defining these new arenas. Covering categories that include interactive television, broadband computing, and wireless devices, this exciting book addresses the specific challenges of - and breakthrough ideas for - designing interfaces and content for each platform.From brilliant navigation schemes to unique content concepts, from wireless games to interactive TV menus, this is the must-have guide to the best in interactive innovation from the world's leading new-media designers.

      Convergence design. Creating the user experience for interactive television, wireless, and broadband
    • "Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.

      The Art of Producing Games
    • Meet Captain Blackbutt and his sidekick Sniff, a unique duo in this comic compilation by Steve Curran. Unlike traditional superheroes, they bring a humorous twist to the genre, showcasing a blend of talents that may leave readers questioning their heroic status. Expect a lighthearted take on superhero tropes, filled with entertaining moments and quirky adventures that challenge the conventional idea of what it means to be a hero.

      Captain Blackbutt: No Fleas On Us