'Deep in the City something had been woken, so old that people had been walking past it for centuries without giving it a second look...' When George breaks the dragon's head outside the Natural History Museum he awakes an ancient power. This prehistoric beast, sentry-still for centuries, hunts him down with a terrifying wrath. And this is just the beginning... The taints and spits - statues with opposing natures - are warring forces; wreaking deadly havoc on the city landscape. The World War One gunner offers protection of sorts; and the wisdom of the Sphinx is legendary. But George and his companion Edie are trapped in a world of danger. And worse - they are quite alone. The rest of London is oblivious to their plight. This epic adventure exposes forces long-layered in the fabric of London. After entering its richly original and breathtaking world, the city streets and skyline will never again seem the same!
Harten van Steen Trilogie Reeks
Deze serie dompelt lezers onder in een verborgen wereld van geanimeerde beelden en oude krachten die zich in het hart van Londen schuilhouden. Wanneer een lang sluimerende kracht wordt ontwaakt, bevinden gewone mensen zich te midden van een epische strijd tussen sculpturale wezens met tegengestelde naturen. Heldens moeten leren deze krachten te beheersen en de stad te beschermen tegen dreigend gevaar, en ontdekken dat hun dagelijkse wereld veel complexer en gevaarlijker is dan ze ooit hadden gedacht. Het is een spannend avontuur dat de manier waarop je naar stadsstraten kijkt voorgoed zal veranderen.



Aanbevolen leesvolgorde
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Alternate cover can be found here. George makes a promise to Edie that anything and anyone trying to get her will have to get past him first. But George is unaware that high on the rooftops an unseen gargoyle is watching them hungrily. The thing on the roof knows that nothing is over, nothing is finished.
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The battle between the statues and the gargoyles in London rages on, and twelve-year-old George Chapman and his friend Edie are caught in the middle. The clock has struck thirteen, and time is frozen. The city’s inhabitants have mysteriously disappeared, and snow piles up in the streets. George is now sure that his destiny is linked to the Walker’s destruction, but first he must deal with the Dark Knight, a formidable foe who stalks George slowly and deliberately, knowing that things must come to their inevitable end, in what must surely be the decisive and final battle.