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Het geheim van Howl

Deze betoverende serie neemt lezers mee naar een rijk vol tovenaars, spreuken en buitengewone avonturen. Volg de reis van een jonge vrouw wiens leven een onverwachte wending neemt na de ontmoeting met een mysterieuze en enigszins ijdele tovenaar. Zijn magische, zwervende kasteel wordt het middelpunt van verrassende gebeurtenissen, waarin humor, betovering en onverwachte romantische verwikkelingen samenkomen. De verhalen vieren moed, vriendschap en de ontdekking van iemands ware plaats in de wereld.

House of many ways
Castle in the Air
Howl's Moving Castle

Aanbevolen leesvolgorde

  1. In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter. After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch. The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls. The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning. In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle? Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.

    Howl's Moving Castle1
    4,3
  2. Young merchant Abdullah leads a humble life. Or he did until a stranger sold him a threadbare—and disagreeable—magic carpet. Now Abdullah is caught in the middle of his grand daydreams. Waking one night in a luxurious garden, he meets and falls instantly in love with the beautiful and clever Flower-in-the-Night. But a wicked djinn sweeps the princess away right before Abdullah's eyes, leaving the young man no choice but to follow. This is no ordinary quest, however, for Flower-in-the-Night isn't all the djinn has stolen. Abdullah will have the so-called help of the cantankerous carpet, a cranky genie in a bottle, a dishonest soldier, and a very opinionated black cat. Will this motley crew be able to find the djinn's mysterious dwelling and rescue a castle full of princesses?

    Castle in the Air2
    3,9
  3. House of many ways

    • 336bladzijden
    • 12 uur lezen

    When Charmain is asked to housesit for Great Uncle William, the Royal Wizard of Norland, she is ecstatic to get away from her parents, but finds that his house is much more than it seems.

    House of many ways3
    4,1