No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, you create a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way you use your character’s special skills, companions, and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls, save the world’s biggest adventure park from an ancient curse, or fix Whizbang’s broken time machine before it’s too late! Whatever you choose, you’re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!
Monte Cook Boeken
Monte Cook is een auteur die zich verdiept in de wereld van fantasie en avontuur, waarbij zijn werk wordt gekenmerkt door ingewikkelde wereldbouw en meeslepende verhalen. Zijn achtergrond in game design heeft zijn benadering van storytelling gevormd, waardoor hij ervaringen met diepgang en nauwgezette details kan creëren. Cook richt zich op het verkennen van de grenzen van de verbeelding en biedt lezers meeslepende reizen. Zijn schrijven wordt gekenmerkt door een scherp sfeergevoel en een talent voor het creëren van rijke, suggestieve omgevingen die lezers aantrekken.






Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
Dungeons & dragons player's handbook, Core Rulebook I v.3.5.
- 320bladzijden
- 12 uur lezen
Core Rulebook I Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.
Kobold Guide to Magic
- 160bladzijden
- 6 uur lezen
"The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook v.3.5.
- 320bladzijden
- 12 uur lezen
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game
The Banewarrens
- 128bladzijden
- 5 uur lezen
Dungeons & dragons : player's handbook : core rulebook. 1
- 304bladzijden
- 11 uur lezen
The player's handbook includes everything you need to create and play your ideal Dungeons and Dragons character. An indispensable manual of fantasy roleplaying.
Monster manual : core rulebook III.
- 224bladzijden
- 8 uur lezen
Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook II
- 224bladzijden
- 8 uur lezen
The "Dungeon Master's Guide" features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running. Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.



