Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
Monte Cook Boeken
Monte Cook is een auteur die zich verdiept in de wereld van fantasie en avontuur, waarbij zijn werk wordt gekenmerkt door ingewikkelde wereldbouw en meeslepende verhalen. Zijn achtergrond in game design heeft zijn benadering van storytelling gevormd, waardoor hij ervaringen met diepgang en nauwgezette details kan creëren. Cook richt zich op het verkennen van de grenzen van de verbeelding en biedt lezers meeslepende reizen. Zijn schrijven wordt gekenmerkt door een scherp sfeergevoel en een talent voor het creëren van rijke, suggestieve omgevingen die lezers aantrekken.






Dungeons & dragons player's handbook, Core Rulebook I v.3.5.
- 320bladzijden
- 12 uur lezen
Core Rulebook I Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.
Kobold Guide to Magic
- 160bladzijden
- 6 uur lezen
"The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook v.3.5.
- 320bladzijden
- 12 uur lezen
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game
The Banewarrens
- 128bladzijden
- 5 uur lezen
Kobold Guide to Worldbuilding
- 124bladzijden
- 5 uur lezen
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
Dungeons & dragons : player's handbook : core rulebook. 1
- 304bladzijden
- 11 uur lezen
The player's handbook includes everything you need to create and play your ideal Dungeons and Dragons character. An indispensable manual of fantasy roleplaying.
Monster manual : core rulebook III.
- 224bladzijden
- 8 uur lezen
Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook II
- 224bladzijden
- 8 uur lezen
The "Dungeon Master's Guide" features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running. Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.



