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Monte Cook

    29 januari 1968

    Monte Cook is een auteur die zich verdiept in de wereld van fantasie en avontuur, waarbij zijn werk wordt gekenmerkt door ingewikkelde wereldbouw en meeslepende verhalen. Zijn achtergrond in game design heeft zijn benadering van storytelling gevormd, waardoor hij ervaringen met diepgang en nauwgezette details kan creëren. Cook richt zich op het verkennen van de grenzen van de verbeelding en biedt lezers meeslepende reizen. Zijn schrijven wordt gekenmerkt door een scherp sfeergevoel en een talent voor het creëren van rijke, suggestieve omgevingen die lezers aantrekken.

    The Banewarrens
    Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook v.3.5.
    Kobold Guide to Magic
    Monster Manual-Dungeons & Dragons, Core Rulebook III v.3.5.
    Dungeons & dragons player's handbook, Core Rulebook I v.3.5.
    Numenéra. Player's Guide
    • 2024

      OCTOGEN

      • 454bladzijden
      • 16 uur lezen

      Set in a post-apocalyptic future, the narrative unfolds thirty-five years after catastrophic global attacks have devastated fossil fuel supplies and crippled economies. As civilization faces imminent collapse, a new international coalition, INCOL, rises to restore order. The story explores the tension between personal freedoms and the necessity of collective governance, highlighting the sacrifices required for survival in a world transformed by crisis.

      OCTOGEN
    • 2018

      Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.

      Numenéra. Player's Guide
    • 2017

      Science fiction adventure in a decaying far future setting in the new tie-in novel from the popular Numenera tabletop and PC roleplaying games.

      Numenera: The Night Clave
    • 2014

      Kobold Guide to Magic

      • 160bladzijden
      • 6 uur lezen
      4,1(46)Tarief

      "The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover

      Kobold Guide to Magic
    • 2012

      Kobold Guide to Worldbuilding

      • 124bladzijden
      • 5 uur lezen

      The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.

      Kobold Guide to Worldbuilding
    • 2010
    • 2004

      Legacy of the Dragons

      • 128bladzijden
      • 5 uur lezen
      3,2(14)Tarief

      This sourcebook provides new adversaries and allies created using the rules from the bestselling "Monte Cook's Arcana Unearthed" variant player's handbook.

      Legacy of the Dragons
    • 2003