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De Poort des Doods cyclus

Deze epische fantasieserie neemt lezers mee naar een rijk vol gevaar, avontuur en mysterieuze magie. In het hart ligt de raadselachtige Poort des Doods, een artefact dat verschillende werelden met elkaar verbindt en oneindige mogelijkheden ontsluit. Dompel jezelf onder in een meeslepende vertelling waarin goed en kwaad strijden en de lotgevallen van personages verweven raken in een zoektocht naar kennis en overleving. Het is een reis die zowel moed als vastberadenheid op de proef stelt.

Dwaalwegen
Ruka chaosu
Serpent Mage
Fire Sea
Elven Star
The Death Gate Cycle - 1: Dragon Wing

Aanbevolen leesvolgorde

  1. 1

    Margaret Weis and Tracy Hickman The first book in a groundbreaking, seven-volume, epic fantasy series about a planet magically split into four separate worlds. Ages ago, sorcerers of unmatched power sundered a world into four realms--sky, stone, fire, and water--then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms--and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water--traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince--by the king himself. A dwarf will challenge the beliefs of his people--and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus--a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.

    The Death Gate Cycle - 1: Dragon Wing
  2. 2

    On steamy Pryan, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground. From the treetops the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady steam of profits and essential resources skyward. Now, generations of dissent and race hatred will not heal -- not even under the threat of annihilation at the hands of legendary Titans. Armed with little more than their wits and prophecy, an elf, a human, and a dwarf must unite to try to save the world from destruction. "From the Paperback edition."

    Elven Star
  3. 3

    Fire Sea

    • 410bladzijden
    • 15 uur lezen
    4,1(17662)Tarief

    Long ago, powerful wizards sundered a world into four realms - sky, stone, fire, and sea - and then vanished. Their descendants in the magic arts were confined to their own realms and over time gradually forgot the others. Now the presence of the four separate realms is known only to those few who have survived the horrors of the labyrinth and traversed the central Death Gate, pathway to all of their severed worlds. In Fire Sea, Haplo the Patryn, who has been commanded to journey to each four worlds through the strangely transforming Death Gate, rides a tide of fiery magma into Abarrach, Realm of Stone. Haplo shares his rune-guarded vessel with the Sartan named Alfred, who until now was thought to be the last living member of this race. Until now - for soon after discovering the deserted, bloodied city of Safe Harbor. Haplo and Alfred - by nature enemies and by necessity comrades- come face to face with the lost tribe of Sartan practicing their most forbidden magic. Marshalled by the Sartan's most powerful magicians, armies are moving in the night as Abarrach is swept up in civil war. The realm's rulers search desperately for the Death Gate and anyone who has knowledge of it. For the princes and sorcerers of Abarrach are driven by the horrifying knowledge that doom is gradually overcoming their world of catacombs and lava, a doom spelled out in a mystical, inscrutable prophecy that foretells very different fates for the living ...and the dead. This remarkable series of seven novels - each a complete stand-alone work - is a triumph of epic fantasy. Their first four volumes explore the four different realms of a splintered universe peopled by vivid characters who struggle to find order in the destruction and isolation that has befallen them. In the final three volumes the war for redemption begins, as magicians, wanderers, fighters and friends join in a cataclysmic battle for reunification of one common universe. Intensely imaginative, thoroughly captivating. Fire Sea is the third volume of the introductory cycle and a magnificent tale in its own right.

    Fire Sea
  4. 4

    Serpent Mage

    • 449bladzijden
    • 16 uur lezen
    4,1(20521)Tarief

    In the fourth volume of this epic fantasy, Haplo must outwit lethal and magical serpents in the last of the Four Realms.

    Serpent Mage
  5. 5

    Ruka chaosu

    • 504bladzijden
    • 18 uur lezen
    4,3(19)Tarief

    série: Brána smrti díl v sérii: 5 Chaos panuje všude, když Vládce Nexu poroučí svému služebníku Haplovi a lidskému dítěti známému jako Zmar podpořit dílo jejich pána na Arianu, říši Vzduchu. Ale jejich někdejší společník Alfréd byl polapen ve smrticím Labyrintu. A nájemný vrah Hugh Ruka byl jakýmsi způsobem oživen, aby dokončil své temné poslání. Co je však mnohem závažnější, zlá moc, kterou Haplo a Alfréd objevili na Chelestře, odtamtud unikla. Jak se Haplovy pochybnosti o jeho pánu stále prohlubují, musí se rozhodnout, zda má poslechnout Pána Nexu anebo zradit tohoto mocného Patryna… a usilovat o nastolení všesvětového míru. Cyklus Brána smrti Před tisíciletími zuřila bitva mezi Sartany a Patryny. Sartani rozštěpili svět do čtyř říší – Vzduchu, Ohně, Kamene a Vody – a pak zmizeli. Ale nyní obě tyto rasy znovu objevily jedna druhou pomocí magie Brány smrti – a hrozí, že válka vypukne nanovo.

    Ruka chaosu
  6. 6

    Dwaalwegen

    • 410bladzijden
    • 15 uur lezen
    4,2(19758)Tarief

    Eeuwen geleden spleten tovenaars een wereld in vier rijken - die van lucht, steen, vuur en zee - en verdwenen vervolgens. Nu weten alleen die paar wezens die het Labyrint hebben overleefd en door de Poort des Doods zijn gegaan nog van het bestaan van alle vier de rijken af... maar zelfs zij hebben alle mysteriën van hun eigen wereld nog niet doorgrond. De Heer van de Nexus jaagt op Haplo, want deze kent een plek van buitengewone toverkracht. Haplo is zich niet bewust van zijn kennis, maar weet des te meer van de bedoelingen van zijn voormalige meester. Om zijn eigen redenen zoekt ook Hugh de Hand naar Haplo, die met zijn metgezel Alfred een toevlucht zoekt in de plaats die hij nooit had willen terugzien: het Labyrint, de magische gevangenis die zijn bewoners doodt.

    Dwaalwegen
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