Bookbot

Steve Curran

    Motion Graphics
    The Art of Producing Games
    Convergence Design
    • The Art of Producing Games

      • 192bladzijden
      • 7 uur lezen

      "Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.

      The Art of Producing Games2005
      4,0
    • Convergence Design

      Creating the User Experience for Interactive Television, Wireless, and Broadband

      • 160bladzijden
      • 6 uur lezen

      Innovations in digital bandwidth and hardware have created a convergence of media that's changing the way we watch television, use the telephone, and even drive our cars. As these new media grow, so will the need for designers and design firms skilled in creating compelling user experiences as large as a home theater screen or as small as the face of a watch.Convergence Design showcases groundbreaking work from the international designers who are defining these new arenas. Covering categories that include interactive television, broadband computing, and wireless devices, this exciting book addresses the specific challenges of - and breakthrough ideas for - designing interfaces and content for each platform.From brilliant navigation schemes to unique content concepts, from wireless games to interactive TV menus, this is the must-have guide to the best in interactive innovation from the world's leading new-media designers.

      Convergence Design2003
      5,0
    • Motion Graphics

      Graphic Design for Broadcast and Film

      • 181bladzijden
      • 7 uur lezen

      Explore the exciting process of animated graphic design. The explosive rise of the "entertainment economy" has opened up a world of creative possibilities to design for the screen: whether TV screens, movie screens or computer screens. From the groundbreaking work of MTV, the dark and powerful title treatment of the film Seven, to the experimental, interactive animation of Razorfish Inc., this book looks at the individuals and the work that comprise the best in design for television, film and new media.

      Motion Graphics2001