Bookbot

Exploring the Potential of Digital Game Based Learning in the EFL Classroom

Parameters

  • 124bladzijden
  • 5 uur lezen

Meer over het boek

Focusing on the integration of digital game-based learning in English as a Foreign Language (EFL) classrooms, this thesis explores the potential of commercial video games to enhance subject and media competencies. Unlike previous studies that treat games as content, it examines them as tools and methods for teaching. The work highlights innovative approaches to incorporating gaming into educational practices, aiming to enrich the learning experience and engage students more effectively.

Een boek kopen

Exploring the Potential of Digital Game Based Learning in the EFL Classroom, Marie Schneider

Taal
Jaar van publicatie
2012
product-detail.submit-box.info.binding
(Paperback)
Zodra we het ontdekt hebben, sturen we een e-mail.

Betaalmethoden

Nog niemand heeft beoordeeld.Tarief