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Real World Windows 10 Development

Second Edition

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Emphasizing XAML and C#, this book equips readers with essential tools and inspiration for Windows Universal App development on Windows 10. It targets developers eager to enter this market by offering comprehensive explanations of Universal App development. Written by experts in the field, it teaches how to leverage the Windows 10 SDK to create applications for a range of devices, including IoT, phones, tablets, laptops, desktops, Xbox, HoloLens, and Surface Hub. Readers will discover how to enhance their native, web-based, or universal apps with media, shell integration, and inter-app communications. They will learn to build adaptive user interfaces that adjust to various screen sizes and explore monetization strategies. For those with existing software, such as native Win32 applications or websites, the book provides detailed tutorials on how to utilize existing code investments effectively. Additionally, it offers a step-by-step guide on various methods for distributing universal apps. The content includes detailed descriptions of Windows 10 app development, samples that highlight XAML/C# usage, and adherence to Windows 10 guidelines to ensure successful app acceptance.

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Real World Windows 10 Development, Edward Moemeka, Elizabeth Moemeka

Taal
Jaar van publicatie
2015
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(Paperback),
Staat van het boek
Goed
Prijs
€ 2,49

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Titel
Real World Windows 10 Development
Ondertitel
Second Edition
Taal
Engels
Uitgever
Apress
Jaar van publicatie
2015
Formaat
Paperback
Aantal pagina's
632
ISBN10
1484214501
ISBN13
9781484214503
Reeks
Beoordeling
4,35 van 5
Aantekening
Emphasizing XAML and C#, this book equips readers with essential tools and inspiration for Windows Universal App development on Windows 10. It targets developers eager to enter this market by offering comprehensive explanations of Universal App development. Written by experts in the field, it teaches how to leverage the Windows 10 SDK to create applications for a range of devices, including IoT, phones, tablets, laptops, desktops, Xbox, HoloLens, and Surface Hub. Readers will discover how to enhance their native, web-based, or universal apps with media, shell integration, and inter-app communications. They will learn to build adaptive user interfaces that adjust to various screen sizes and explore monetization strategies. For those with existing software, such as native Win32 applications or websites, the book provides detailed tutorials on how to utilize existing code investments effectively. Additionally, it offers a step-by-step guide on various methods for distributing universal apps. The content includes detailed descriptions of Windows 10 app development, samples that highlight XAML/C# usage, and adherence to Windows 10 guidelines to ensure successful app acceptance.