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Wereld van Duisternis

Duik in een duistere stedelijke fantasy- en horrormSetting waar het alledaagse botst met het bovennatuurlijke. Deze serie verkent de huiveringwekkende sfeer van het moderne leven en onthult angstaanjagende wezens en verborgen strijden die net buiten onze waarneming bestaan. Ervaar meeslepende verhalen die de veerkracht van de mensheid tegen eeuwenoude kwaden en schimmige krachten benadrukken.

World of the Darkness. Book of the Dead
Mage: The Awakening
Slasher
Immortales. World of Darkness
Werewolf
World of Darkness: Ghost Stories

Aanbevolen leesvolgorde

  • Death Is Not the End"I see you. You go about your life like nothing ever happened. You think you're safe now that it's done, like a problem that you've solved once and for all. You're wrong. I remember what you did. You might have killed me, but I'm not gone. I stayed behind and I won't go until you've paid."A New World of Darkness BeginsGhost Stories is the first supplement dedicated specifically to mortal characters in the World of Darkness. Glimpse the secrets of the supernatural in five different adventures that lead players and characters into the deepest shadows and unknown places of the brand-new setting. This is your chance to explore the hidden world all over again, using the new Storytelling System. Hardcover.Requires use of the World of Darkness Storytelling System Rulebook

    World of Darkness: Ghost Stories
  • Werewolf

    • 317bladzijden
    • 12 uur lezen
    3,6(411)Tarief

    Full Moon Rising The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.

    Werewolf
  • This book includes a detailed examination of the blood bathers, who buy youth with others' life blood, the body thieves who look out at the world through others' eyes, and the exotic purified who gain immortality by binding their souls to the Shadow Realm. It also includes detailed rules so that players can create all types of immortal beings, numerous immortal antagonists and allies suitable for use in almost and chronicle, and a selection of other rare and unique immortals that Storytellers can use for both mortal and supernatural chronicles

    Immortales. World of Darkness
  • A sourcebook for the World of Darkness and Hunter: The Vigil. This book closely examines the role of the mass murderers and serial killers in the World of Darkness, including those under supernatural influences, and those that are hunters who have been pushed too far.

    Slasher
  • Mage: The Awakening

    • 400bladzijden
    • 14 uur lezen
    3,7(491)Tarief

    The Power to Remake the WorldIn an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms on Earth.A Storytelling Game of Modern Sorcery* Provides everything you need to tell your own stories in the occult world of the Awakened, including details of the various orders and paths of magic, and many secrets of the World of Darkness. Requires the World of Darkness rulebook for play.*Presents the most comprehensive and freeform magic system ever achieved in gaming, allowing characters to cast nearly any spell imaginable.* Features Boston as a fully fleshed-out, ready-to-play setting.* Features artwork by the acclaimed Michael Kaluta.

    Mage: The Awakening
  • Description:I'm going to assume you've never been here before. It's all right, that's to be expected. Not many people have, you know? I mean... not many people like yourself. People with heartbeats. Everybody else, though - they all come here. A lot of them are still around. You know how some people day the best way to deal with an enemy is to outlive him? That's good advice most of the time. But right about now you should probably be hoping that all your worst enemies are still alive.- Rio Fletcher, Sin-EaterThis book includes:• The mythology of the Underworld, and the ripples it casts through supernatural cultures• A tour of the Underworld itself, from the Autochthonous Depths to the Dead Dominions• Merits, Manifestations, Keys, and other tricks of the trade for dealing with the Underworld for Sin-Eaters and other supernaturals

    World of the Darkness. Book of the Dead
  • Three Shades of Night

    • 286bladzijden
    • 11 uur lezen
    3,5(74)Tarief

    Shadows Run Deep There is a taint in Chicago, a barely suppressed shiver of horror that touches all who make their home in the city. In this collection of three connected novellas, vampire, werewolves and mages all pursue their visions of power. Each novella tells part of the story of the hidden monsters of the Windy City. A World of Darkness Novel Author Janet Trautvetter reveals the vampires of Chicago. Author Sarah Roark focuses on the werewolves. Author Myranda Sarro tackles the mages. Together they tell a story larger than any one monster. • 288 page Tradeback companion to the hardcover game book World of Darkness: Chicago and follow-up to the ongoing mass-market fiction series • Ties into the recent Vampire: The Requiem novels

    Three Shades of Night
  • Vampire

    • 294bladzijden
    • 11 uur lezen
    3,7(980)Tarief

    Strange Bedfellows The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands of nightly unlife? Trust Doesn't Come Easily Coteries examines the "family unit" of Kindred society. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Sometimes, only your fellow Kindred can protect you from the darkness, but trusting them to do so is a dangerous proposition in itself. Hardcover.

    Vampire
  • 4,1(188)Tarief

    "The storytelling system rulebook is a stand-alone game for the World of darkness, and is meant for use with Vampire: the requiem, Werewolf: the forsaken, and Mage: the awakening"--Page 4 of cover

    The World of Darkness
  • Where the Shadows Grow Long We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies -- "There are no such things as monsters" -- or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper. Abandon Hope All Who Enter The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.

    World Of Darkess Core Rulebook