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Aleksandr J. Zaslavskij

    Discrete-Time Optimal Control and Games on Large Intervals
    Numerical Optimization with Computational Errors
    Approximate Solutions of Common Fixed-Point Problems
    • This book presents results on the convergence behavior of algorithms which are known as vital tools for solving convex feasibility problems and common fixed point problems. The main goal for us in dealing with a known computational error is to find what approximate solution can be obtained and how many iterates one needs to find it. According to know results, these algorithms should converge to a solution. In this exposition, these algorithms are studied, taking into account computational errors which remain consistent in practice. In this case the convergence to a solution does not take place. We show that our algorithms generate a good approximate solution if computational errors are bounded from above by a small positive constant. Beginning with an introduction, this monograph moves on to study: · dynamic string-averaging methods for common fixed point problems in a Hilbert space · dynamic string methods for common fixed point problems in a metric space< · dynamic string-averaging version of the proximal algorithm · common fixed point problems in metric spaces · common fixed point problems in the spaces with distances of the Bregman type · a proximal algorithm for finding a common zero of a family of maximal monotone operators · subgradient projections algorithms for convex feasibility problems in Hilbert spaces 

      Approximate Solutions of Common Fixed-Point Problems
    • This book studies the approximate solutions of optimization problems in the presence of computational errors. A number of results are presented on the convergence behavior of algorithms in a Hilbert space; these algorithms are examined taking into account computational errors. The author illustrates that algorithms generate a good approximate solution, if computational errors are bounded from above by a small positive constant. Known computational errors are examined with the aim of determining an approximate solution. Researchers and students interested in the optimization theory and its applications will find this book instructive and informative. This monograph contains 16 chapters; including a chapters devoted to the subgradient projection algorithm, the mirror descent algorithm, gradient projection algorithm, the Weiszfelds method, constrained convex minimization problems, the convergence of a proximal point method in a Hilbert space, the continuous subgradient method, penalty methods and Newton’s method.

      Numerical Optimization with Computational Errors
    • Devoted to the structure of approximate solutions of discrete-time optimal control problems and approximate solutions of dynamic discrete-time two-player zero-sum games, this book presents results on properties of approximate solutions in an interval that is independent lengthwise, for all sufficiently large intervals. Results concerning the so-called turnpike property of optimal control problems and zero-sum games in the regions close to the endpoints of the time intervals are the main focus of this book. The description of the structure of approximate solutions on sufficiently large intervals and its stability will interest graduate students and mathematicians in optimal control and game theory, engineering, and economics. This book begins with a brief overview and moves on to analyze the structure of approximate solutions of autonomous nonconcave discrete-time optimal control Lagrange problems. Next the structures of approximate solutions of autonomous discrete-time optimal control problems that are discrete-time analogs of Bolza problems in calculus of variations are studied. The structures of approximate solutions of two-player zero-sum games are analyzed through standard convexity-concavity assumptions. Finally, turnpike properties for approximate solutions in a class of nonautonomic dynamic discrete-time games with convexity-concavity assumptions are examined.

      Discrete-Time Optimal Control and Games on Large Intervals