With Hawkwind now celebrating over fifty years of existence, this book is a song-by-song analysis of every studio album and major live release to date. It is designed to be an illuminating companion to the extraordinary recorded works of a band no-one thought would achieve any longevity at all.
Duncan Harris Boeken





This book is a track-by-track analysis of every Hawkwind studio album and major live release to date. It is now updated to include the band's 2021 album Somnia and 2023 The Future Never Waits.
Motorhead are arguably the greatest rock and roll band in history, but it took many years to win that accolade. This is the story of the band that refused to die. They started off as the Vengeful Bastard and they had a tough beginning. The band had to deal with wayward producers, hostile record companies, more than a couple of false starts.
The Bitmap Brothers: Universe
- 356bladzijden
- 13 uur lezen
A comprehensive history of the visionary British software house behind seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine. It combines an authoritative inside story - thoroughly researched via new, first-hand interviews - with a breathtaking haul of never-before-seen archive material.
Making Videogames
- 256bladzijden
- 9 uur lezen
An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.