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Karen Schrier

    We the Gamers
    • We the Gamers

      How Games Teach Ethics and Civics

      • 400bladzijden
      • 14 uur lezen
      4,2(9)Tarief

      Exploring the intersection of gaming and education, this book highlights how popular games like Minecraft and Animal Crossing: New Horizons can serve as powerful tools in teaching ethics, civics, and social studies. It emphasizes the potential of video games to foster learning, enhance critical thinking skills, and motivate civic engagement, making a compelling case for their integration into educational curricula.

      We the Gamers