Bookbot

Raph Koster

    Raph Koster is een vooraanstaand denker op het gebied van game design, erkend voor zijn diepgaande inzichten en uitgebreide bijdragen in de hele branche. Zijn werk omvat leidende ontwerpfuncties bij grote titels en creatieve input op het gebied van schrijven, kunst en programmering voor een breed scala aan games. Koster's diepe begrip van ontwerpprincipes heeft hem tot een gewilde spreker gemaakt op mondiale conferenties, wat zijn significante impact op het vakgebied onderstreept.

    Developing Online Games
    Theory of Fun for Game Design
    • Theory of Fun for Game Design

      • 300bladzijden
      • 11 uur lezen

      Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

      Theory of Fun for Game Design2013
      4,1
    • Developing Online Games

      An Insiders Guide

      • 300bladzijden
      • 11 uur lezen

      A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

      Developing Online Games2003
      3,6