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Phillip M. Locey

    Phillip M. Locey creëert epische fantasyverhalen die zich afspelen in de mythische Wereld van Elisahd. Gedreven door een kinderlijke passie, aangewakkerd door klassieke fantasyverhalen, wijdde hij zich aan het vertellen van verhalen. Zijn academische studies Engelse Literatuur, gecombineerd met een focus op mythologie, filosofie en wereldreligies, vormden de rijke basis voor het creëren van zijn eigen ingewikkelde fantasyrijk. Gedurende twee decennia heeft hij de setting, personages en lore van Elisahd minutieus ontwikkeld, en is hij nu gretig om deze boeiende verhalen met lezers te delen.

    The Hall of Doors
    Shiver the Moon
    • Shiver the Moon

      • 734bladzijden
      • 26 uur lezen
      4,4(3)Tarief

      Baron Emmert Rogan lost his family and title for merely associating with traitors to the despotic King-priest of Chelpa. When a mysterious agent offers him a chance at a daring escape from Blackthorn Prison, Rogan has nothing to lose. The price of his freedom? Only an assassination of the King-priest: an attempt destined to fail. Jaiden Luminere grew up without a mother, idolizing his mercenary dad. After his father fails to return from a campaign against the armies of Chelpa, he trains relentlessly in order to claim revenge at the end of a sword. As enemies of the King-priest, a calculating Rogan and skillful but impetuous Jaiden find themselves in an uneasy alliance, despite different homelands. They join forces with the Order of the Rising Moon, servants of a forgotten Goddess sworn to fight the spreading tyranny of the Dark God the King-priest serves. The struggle is more complicated than any of them understand. Like an unseen current, the coveted power of magical conduits known as the Living Fire influences their endeavors. A group of cursed, other-worldly angels called the Aasimar are drawn to the radiant jewels, and when the King-priest claims one, the stakes of the conflict rise to shape the fate of the cosmos.

      Shiver the Moon
    • The Hall of Doors

      • 350bladzijden
      • 13 uur lezen

      Sometimes you must travel farther from home in order to get back! Be'naj and her cohorts have opened the door to the magical laboratory in the ancient eladrin city of Tarmuth, buried by a sandstorm, centuries ago. Within lies the Hall of Doors, a collection of portals used by the Cult of Broken Names to consort with otherworldly creatures in hopes of enhancing their Shaping. Be'naj wants to use the doorways to reach the Sky Lord who has been sending her visions and gain clarity on the dangers that face her people. Travelling the cosmos provides Thaelios with challenges and opportunities to grow his understanding of the arcane, but danger lurks behind seemingly every corner. He finds out getting from one plane to another is not always easy, and in order to reach the world of the gods, he and his friends need to find a Destination Stone. Getting one requires breaking into a repository in the Abyss, guarded by demons. Finally reaching Ishmere brings the knowledge they sought, but the situation is even direr than they imagined. Thaelios and Dyphina embark on a quest to keep The Name of the Beast from unleashing the devastating Spawn of Raug, while Be'naj and Saffron must endeavor to keep the Dread Lich, Hadrian No More, from merging Elisahd with the Plane of Shadow.

      The Hall of Doors