Exploring the concept of digital immortality, this book delves into America's obsession with death and the potential of technology to create virtual versions of ourselves. It examines the implications of body-swapping and the evolving relationship between humanity and the afterlife, raising thought-provoking questions about identity and existence in a digital age.
Kevin O. Neill Boeken
Kevin O'Neill, emeritus hoogleraar Filosofie, duikt in de representatie van de dood in de cultuur. Zijn academische reis leidde hem ertoe diverse aspecten te onderzoeken, zoals postume fotografie, grafontwerp, spiritualisme en het moderne concept van het hiernamaals op internet. O'Neill onderzoekt hoe verschillende culturen en individuen omgaan met thema's van sterfelijkheid en wat daarna komt. Zijn werk biedt een diepgaand en uniek perspectief op een fundamentele menselijke ervaring.







Nemesis the Warlock - The Definitive Edition, Volume 2
- 192bladzijden
- 7 uur lezen
Set in a dystopian future, this series follows Nemesis, a powerful warlock fighting against oppressive forces. Written by Pat Mills and illustrated by Kevin O'Neill, it combines thrilling storytelling with striking artwork. The new Definitive editions enhance accessibility, making it easier for readers to dive into this classic 2000 AD storyline. Fans of the genre will appreciate its rich narrative and visual style, which align with the quality of the Essential Judge Dredd line.
Recruited by the enigmatic Campion Bond, under orders from the mysterious 'M' --the six adventurers in this League are pressed into service by the British Empire in its time of need
The League of Extraordinary Gentlemen II.
- 228bladzijden
- 8 uur lezen
The League of Extraordinary Gentlemen, a group composed of heroes from late nineteenth-century literature, faces a threat from an unknown world which has descended upon London.
The A.B.C Warriors: The Mek-Nificent Seven
- 144bladzijden
- 6 uur lezen
In the future, wars will no longer be fought by men of flesh and blood. Instead, robots march forth into battle, to finish a job left half-done. It is not their war, not their cause, and yet they fight and die for the cause, heroes one and all. Hammerstein: the leader. Joe Pineapples: the ultimate assassin. Blackblood: the traitor. Mongrol: the killer machine. Deadlock: the crazed priest of Khaos. Mek-Quake: the coward. Ro-Jaws: the garbage eater. They are the Mek-Nificent Seven, they are the A.B.C Warriors - atomic, bacterial and chemical war robots, programmed for destruction - and this is their story.
England in the mid-1950s is not the same as it was. The powers that be have instituted some changes. The League of Extraordinary Gentlemen have been disbanded and disavowed, and the country is under the control of an iron-fisted regime. Now, after many years, the still youthful Mina Murray and a rejuvenated Allan Quatermain return in search of some answers - answers that can only be found in a book buried deep in the vaults of their old headquarters - a book that holds the key to the hidden history of the League throughout the ages: The Black Dossier.
The League of Extraordinary Gentlemen
Black Dossier
In an alternate England in 1958, Mina Murray and Allan Quatermain seek the Black Dossier, which contains the history of the League of Extraordinary Gentlemen through the centuries, while fleeing from deadly secret agents.
Continuing in the adventurous tradition of their self-contained thriller Heart of Ice, Alan Moore and Kevin O'Neill present a blazing narrative that rampages through twentieth century culture and portrays the volatile convergence or four startling and striking women in a place of long totalitarian shadows.
Chapter Two takes place in the psychedelic daze of Swinging London during 1969, a place where Tadukic Acid Diethylamide 26 is the drug of choice, and where different underworlds are starting to overlap dangerously to an accompaniment of sit-ins and sitars