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The Inmates Are Running the Asylum

Why High-Tech Products Drive Us Crazy and How to Restore the Sanity

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In this exploration of technology's darker implications, the author highlights the unique "meta function" of computers, which can lead to unintended actions from users. He argues that programmers must reassess the user-hostile elements ingrained in software development. Instead of offering clear options, they often overload users with unnecessary features while neglecting persistent bugs. This complexity contributes to the perception that "computers are hard, mysterious, unwieldy things." The author suggests that those who seem to master these systems have simply become desensitized to poor design. His writing, while occasionally overblown and filled with quirky terminology, raises critical questions about user experience: Are we truly enhancing user satisfaction? Are we streamlining their work processes? Are we making their work hours more productive? He calls on programmers, business leaders, and "interaction designers" to challenge current assumptions and prioritize user experience. The author firmly believes that the aim of technology should be to avoid making users feel inadequate, emphasizing the need to rethink established priorities in software design.

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The Inmates Are Running the Asylum, Alan Cooper

Taal
Jaar van publicatie
1999
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(Hardcover)
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Titel
The Inmates Are Running the Asylum
Ondertitel
Why High-Tech Products Drive Us Crazy and How to Restore the Sanity
Taal
Engels
Uitgever
Sams
Jaar van publicatie
1999
Formaat
Hardcover
Aantal pagina's
288
ISBN10
0672316498
ISBN13
9780672316494
Reeks
Beoordeling
4,05 van 5
Aantekening
In this exploration of technology's darker implications, the author highlights the unique "meta function" of computers, which can lead to unintended actions from users. He argues that programmers must reassess the user-hostile elements ingrained in software development. Instead of offering clear options, they often overload users with unnecessary features while neglecting persistent bugs. This complexity contributes to the perception that "computers are hard, mysterious, unwieldy things." The author suggests that those who seem to master these systems have simply become desensitized to poor design. His writing, while occasionally overblown and filled with quirky terminology, raises critical questions about user experience: Are we truly enhancing user satisfaction? Are we streamlining their work processes? Are we making their work hours more productive? He calls on programmers, business leaders, and "interaction designers" to challenge current assumptions and prioritize user experience. The author firmly believes that the aim of technology should be to avoid making users feel inadequate, emphasizing the need to rethink established priorities in software design.