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- 21 uur lezen
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The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.
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Mathematics for Computer Graphics, John Vince
- Taal
- Jaar van publicatie
- 2022
- product-detail.submit-box.info.binding
- (Paperback)
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- Taal
- Engels
- Auteurs
- John Vince
- Uitgever
- Springer London
- Jaar van publicatie
- 2022
- Formaat
- Paperback
- Aantal pagina's
- 588
- ISBN13
- 9781447175193
- Reeks
- Beoordeling
- 4 van 5
- Aantekening
- The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.

