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Summerland

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In <i>Summerland</i>, his first novel for young readers, Pulitzer Prize-winning author Michael Chabon attempts an American Narnia. Inspired by Lewis and Tolkien, he's created his own magical landscape on which to paint a sweeping fantasy quest, but mixes the same ingredients—folklore and new inventions—in a distinctively American way. The plot is simple and pure, but takes a long time to tell. The setting is Clam Island, Washington, specifically the area on the western tip of the island known as the Summerlands, which enjoys zero rainfall and yearlong fine weather. Ethan Feld, a self-described really bad ball player, is recruited by a 100-year-old scout called Mr. Chiron "Ringfinger" Brown. Ethan is needed to help the ferishers, essentially fairies, to save their world from eradication. On the great infinite tree of worlds, Summerland is on the boundary between two such worlds, and a particularly destructive fairy called Coyote and his band of warriors are nearby and threatening to destroy everything. Heroes are desperately needed to counter this threat, and their journey involves a lot of baseball, but also encounters with giants, bat-winged goblins, sea monsters, and assorted cunning magic. The novel features an ensemble cast of equal parts that shine and fade in turn, and yet the undoubtedly fine writing fails to mask the enormity and complexities of the world in which they travel, and the bad guys getting their comeuppance always seems so far away. Readers need to savor every word in <i>Summerland</i> to extract the best flavors from it. (Ages 10 and older.) <i>--John McLay, Amazon.co.uk</i>

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Summerland, Michael Chabon

Taal
Jaar van publicatie
2002,
Staat van het boek
Goed
Prijs
€ 4,89

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Titel
Summerland
Taal
Engels
Jaar van publicatie
2002
Aantal pagina's
500
ISBN10
0786808772
ISBN13
9780786808779
Reeks
Aantekening
In <i>Summerland</i>, his first novel for young readers, Pulitzer Prize-winning author Michael Chabon attempts an American Narnia. Inspired by Lewis and Tolkien, he's created his own magical landscape on which to paint a sweeping fantasy quest, but mixes the same ingredients—folklore and new inventions—in a distinctively American way. The plot is simple and pure, but takes a long time to tell. The setting is Clam Island, Washington, specifically the area on the western tip of the island known as the Summerlands, which enjoys zero rainfall and yearlong fine weather. Ethan Feld, a self-described really bad ball player, is recruited by a 100-year-old scout called Mr. Chiron "Ringfinger" Brown. Ethan is needed to help the ferishers, essentially fairies, to save their world from eradication. On the great infinite tree of worlds, Summerland is on the boundary between two such worlds, and a particularly destructive fairy called Coyote and his band of warriors are nearby and threatening to destroy everything. Heroes are desperately needed to counter this threat, and their journey involves a lot of baseball, but also encounters with giants, bat-winged goblins, sea monsters, and assorted cunning magic. The novel features an ensemble cast of equal parts that shine and fade in turn, and yet the undoubtedly fine writing fails to mask the enormity and complexities of the world in which they travel, and the bad guys getting their comeuppance always seems so far away. Readers need to savor every word in <i>Summerland</i> to extract the best flavors from it. (Ages 10 and older.) <i>--John McLay, Amazon.co.uk</i>