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Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.
Een boek kopen
Minecraft, Daniel Goldberg, Linus Larsson
- Taal
- Jaar van publicatie
- 2015
- Bindwijze
- (Paperback),
- Staat van het boek
- Goed
- Prijs
- € 21,99
Betaalmethoden
Nog niemand heeft beoordeeld.
- Titel
- Minecraft
- Ondertitel
- The Unlikely Tale of Markus 'Notch' Persson and the Game That Changed Everything
- Taal
- Engels
- Auteurs
- Daniel Goldberg, Linus Larsson
- Uitgever
- Virgin Books
- Jaar van publicatie
- 2015
- Formaat
- Paperback
- Aantal pagina's
- 272
- ISBN10
- 075355576X
- ISBN13
- 9780753555767
- Reeks
- Tags
- Non-fictie, Sociale Wetenschappen, Historisch thema, Waargebeurde verhalen, Handel, Business & Management, Technologie & Industrie, Biographies, Stripverhalen, Kunst, Computers & Internet, Fotograferen, Biografieën, Technologie, Sociologie, Design, Persoonlijkheden, Spellen, Marketing en PR, Creativiteit, Arbeid, Werktuigbouwkunde, Internet, Populaire cultuur, Software, Kunstmatige Intelligentie, Videospellen, Boeiend, Innovaties, Geek, Linux, Facebook, Minecraft, Virtuele realiteit, Hacking
- Aantekening
- Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.



